We started off in the direction indicated by Yekk to be the first Xanatar
outpost. The first thing we found (besides an abandoned water pump) was a
wooden puppet looking like Halaster, hunched over a workbench, mixing
alchemical ingredients. We tried speaking to it in every shape and form, but
got nothing except threats of fire and thunder, and that it was working on
magic. The ingredients were all harmless stuff actually, so we left it with
thoughts of taking it back to the surface and sell it later.
Next we came upon the former Xanatar camp, with all the goblins dead and
looted by the Fine Fellows of Daggerford, who were kind enough to leave a
message on the wall. We did collect their insignia and got a scroll with a
small nonsensical phrase on it: "As many as stars in the sky"
Next up an excellent place to lose some time: an empty room with an enchanted
organ singing all by itself. It radiated conjuration and necromancy. We tried
at it in a lot of ways, until Szivem noticed the musical notes written on the
wall, and tried to play them on the organ. At this, the instrument opened up
to reveal a scroll of Raise Dead. No clerics among us anymore, sadly.
We backtracked to find an abandoned and dusty laboratory with nothing of use
inside, except a door to an abandoned kitchen. There, we were immediately
attacked by animated kitchen utensils![1] This fight was quite entertaining. I
"killed" the ladle and a knife immediately rose, so I concluded that it's
pointless. Fortunately, other party members noticed more stuff, including an
exit to another room. But more on that later.
Szivem had a spare paddle for some reason, which she used to lift a huge
cauldron hiding a specter. We set upon it, and it died quickly. The animated
utensils fell to the ground at the same time. But not before a small concert,
with a cauldron landing on Selene's head, then the other implements banging on
it for good effect.
On to the door, with the text "Do not enter unless your name is Halaster"
written on it. Obviously, we entered. Two items of note were the chest and the
half-erased summoning circle. Selene's wand of secrets indicated the chest to
be trapped, but I managed to bypass with a high enough thieves' tools roll.
The chest only contained a scroll saying "Retirement fund. Don't spend it all
on ale. Kalabash"
I then worked on remaking on the summoning circle[2], at which point the session
ended.
[1] This led to this evening's quote: "The ladle must make a wisdom saving
throw!"
[2] Which we joked about, marking this session's title.
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