Monday, June 1, 2026

May review and June goals

Choo choo, the time train has no breaks. May wasn't bad though. 

D&D took a hit due to external factors, but the Dungeon of the Mad Mage is still trucking on. We are scheduled to enter its next level this month.

Other RPGs also took a lesser hit, but we explored Blades in the Dark and we're scheduled to return to Call of Cthulhu, also this month.

ASOIAF is the new wargame staple, as I am more capable of transporting smaller armies and moving minis across a smaller table. But I also tried Warhammer in a smaller format, to my great delight. This should carry on during June.

As for minis, I had the new Guard vehicles delivered, and I'm getting more 3d printed. Alas, poor painting table. I am now "behind schedule" by 188. But I'm also getting ahead. Finished some ASOIAF commissions, in return for the future tanks. Finished some Guard infantry, with more WIP. This is still a big chunk of work to do, and they will overflow into June. Prepared a lot of Free Folk stuff, but the infantry is still disappointingly weak. Giants it is.

And so my goals are already set. Continue painting nuns and Kriegers. Paint the new Guard vehicles (at least the plastic ones). Paint the Free Folk heroes, so I can finally field a complete army made up of my own minis. Stretch goals: include some D&D minis for quick gains, and more Free Folk.

Converting and painting Palatine Guard as Death Korps of Krieg

Along with the rest of the Papal Palatine Guard, a proxy squad of Krieg infantrymen now join the army.

Thursday, May 28, 2026

Painting a Nurgle princess

I won this model either for judging a painting competition or heading a paint-your-first-mini type event at The Guild Hall. Either case, thanks to Novac Dawn for the amazing model! She's supposed to be some sort of swamp witch - but all I can see is a delightfully chaotic nurgle-type model. I painted her as such.

Monday, May 25, 2026

17th Battle of Cluswar: A Song Of Ice & Fire: Tabletop Miniatures Game tournament

Tiny local tournament: giants edition. Everybody knew I was bringing giants, because of course I was, got to try it when my army has OP crap for the first time in history. And so everybody brought one regular list, and one tailored against giants. Also: highlander rules for units, attachments can be brought in multiples.

Game 1 vs Lannisters: who are really, really sick of fighting mythical monsters

Game 2 vs Greyjoys: precision from the back

Game 3 vs Baratheons: who just never die

Still managed a 3-0, giants are OP, and I'm completely fine with that.

Game 3: Giants vs Baratheons

Final game against the Baratheons in The Winds of Winter. Mission cards again, so I was confident. I now knew that, for the first time, I could send a unit out up front and it would hold - for a while. So, giants again.

Game 2: Giants vs Greyjoys

The second game against my old opponent: Dark Wings, Dark Words. I love objective card based games; EndRush, not so much. I made sure to manipulate the cards as much as possible.

Game 1: Giants vs Lannisters

5 objectives in Honed and Ready, but plenty of BS on the other side, including Kingsguard, Honour Guard, lance cavalry. I decided to skip dancing around with the zoo and try out the giants.