Thursday, May 23, 2019

Converting Plague Marines

Introduction


I have a squad of old metal Plague Marines. They are exactly 7, with one Plasma Gun. With the current Death Guard rules, that setup sucks. I decided to convert 3 more, to make 2 squads of 5. I shall also have the maximum number of plasma weaponry - 6 Plasma Guns in total.

Green stuff tutorial - Chaos/Nurgle

Introduction

I saw this green stuffing tutorial some time ago, demonstrating how to convert a regular Chaos Terminator to "show" the Mark of Nurgle. I saved the link, and revisited it when working on the Terminator Chaos Lord. By then, the forum I saw this on was drawing its last breath, and the pages were scrambled. I managed to save parts of the page, but I did not think of noting the source.

And so, after using these techniques heavily in my latest conversion works, I decided on posting about it. The author explains a lot of stuff very well, and I didn't feel like repeating it. I'll be adding my own notes here and there. Other than that, anonymous author, whoever you'd be - thank you!


Monday, May 20, 2019

Menace in the Zarek Valley - Tari unleashed

The party camps out with Alla and her goblins, discussing tactics. She even produces a prisoner, which they interrogate. He spills everything on the armored humanoid, a hulking giant with a mutated clawed hand. They cook up a plan to intercept the goblin boss on patrol, without having to fight through the entire tribe. Alla and her goblins start on a different route, cutting off any escape. Having insider info on the patrol route, one of the parties will surely catch the boss.

And so the skill challenge starts.

Menace in the Zarek Valley - Alla strikes back

Heading towards the goblin tribe, Solid studies the demon skull; and then one night he wakes up screaming and sweating. No idea how or why is this relevant.

And then wolves attack at night.


Thursday, May 16, 2019

Painting (somewhat low effort) Nurglings

Introduction


After I cracked open a box of Nurglings to convert Scabeiathrax, I thought to assemble and paint the rest of the little guys. However, I wasn't in the mood for a complicated project, so I tried some low-effort solutions for them. Of course, I had to spice them up somehow to avoid boredom...


Monday, May 13, 2019

Chaos vs Emperor's Children, 08.05.2019

Just a laid back, casual battle.

Mission: Eternal War: Secure and Control
Deployment Type: Search and Destroy
Point Limit: 1500

Chaos: 13 CP

++ Battalion Detachment +5CP (Chaos - Daemons) [48 PL, 858pts] ++

  • Chaos Allegiance: Nurgle
  • Daemon Prince of Chaos [9 PL, 180pts]: Horn of Nurgle's Rot, Malefic talon, Wings, Fleshy Abundance
  • Great Unclean One [17 PL, 275pts]: Bileblade, Bilesword, Fleshy Abundance, Miasma of Pestilence, Plaguefly Hive, Warlord
  • Poxbringer [4 PL, 70pts]: Miasma of Pestilence
  • 2x Nurglings [3 PL, 54pts]: 3x Nurgling Swarms
  • Plaguebearers [12 PL, 225pts]: Daemonic Icon, 29x Plaguebearer, Plagueridden


++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [38 PL, -1CP, 642pts] ++

  • Gifts of Chaos (1 Relic) [-1CP]
  • Legion: Word Bearers
  • Chaos Lord in Terminator Armour [6 PL, 101pts]: Combi-bolter, No Chaos Mark, Power sword, The Murder Sword
  • Sorcerer [6 PL, 98pts]: Bolt pistol, Death Hex, Force stave, Infernal Gaze, No Chaos Mark
  • Sorcerer in Terminator Armour [7 PL, 112pts]: Combi-bolter, Force stave, No Chaos Mark, Prescience, Warptime
  • 3x Chaos Cultists [3 PL, 50pts]: 9x Chaos Cultist w/ Autogun, No Chaos Mark, Cultist Champion: Autogun
  • Chaos Terminators [10 PL, 181pts]: Icon of Wrath, Mark of Khorne
    • . Chaos Terminator Champion: Chainfist, Combi-bolter
    • 4x Terminator: Combi-bolter, Power axe


++ Total: [86 PL, -1CP, 1500pts] ++

Emperor's Children: 8 CP

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [88 PL, 1500pts] ++
  • Chaos Lord [5 PL, 74pts]: Bolt pistol, Chainsword, Mark of Slaanesh
  • Exalted Champion [5 PL, 74pts]: Chainsword, Intoxicating Elixir, Mark of Slaanesh, Power maul [4pts]
  • Lucius the Eternal [5 PL, 85pts]: Warlord
  • 3x Noise Marines [11 PL, 195pts]
    • . Marine w/ Blastmaster [35pts]: Blastmaster [20pts]
    • . 7x Marine w/ Sonic blaster [133pts]: 7x Sonic Blaster [28pts]
    • . Noise Champion [27pts]: Bolt pistol, Doom siren [8pts], Sonic blaster [4pts]
  • 2x Greater Possessed [4 PL, 70pts]
  • 2x Possessed [10 PL, 160pts]: Mark of Slaanesh, 8x Possessed [160pts]
  • 3x Chaos Rhino [4 PL, 74pts]: Combi-bolter [2pts], Combi-bolter [2pts], Mark of Slaanesh

++ Total: [88 PL, 1500pts] ++

Thursday, May 9, 2019

Uprising on Mane Primus - Mission #5 Game - Assassinate the enemy commander

Mission

Start with 5 CP. All rolls done by the player and can be CP rerolled.
Variable game length.
Have 6 ruins/buildings on the battlefield.
When reaching a ruin, the scouts can either breach or besiege.
Besiege: stay in base contact with ruin. At the beginning of next enemy turn, on 4+, the enemy rushes out. Each squad suffers D3 MW. Otherwise, the enemy rushes out the following turn. Each squad suffers D6 MW.
Breach: the scouts who end the movement phase in base contact with the ruin enter the ruin. If they eliminate all resistance by the end of the following enemy turn, they can exit the building in their movement phase as if debarking from a transport.
The first two ruins searched do not have the commander.
For the third ruin and onwards, roll a D6, adding the number of ruins searched thus far. On 8+, you have found the commander and his elite bodyguard. The commander is automatically found in the 6th ruin, otherwise.
Minor victory: kill the enemy commander.
Major victory: breach all 6 ruins.