Showing posts with label warhammer fantasy battles. Show all posts
Showing posts with label warhammer fantasy battles. Show all posts

Tuesday, September 26, 2017

Great Unclean One/Daemon Prince of Nurgle finished

Not much to add here except the pictures. I decided to parade him with wings and tail on the round base, and without them on the square base.

Daemon Prince



Creating a base for a Great Unclean One/Daemon Prince of Nurgle

Introduction


To pair off with the round base, the Nurgle daemon also needs a square base for Warhammer Fantasy.

Friday, September 15, 2017

Painting a Great Unclean Once/Daemon Prince of Nurgle

Introduction


With the magnetization complete, it was time to paint this monster in all its disgusting glory.

Painting the body


Skin


For the skin, I did the same as for these Plaguebearers.





Rashes and pimples


Basecoat in Elf Skintone. For the bigger ones (the 3 in the stomach and one on the arm) do a highlight of Sun Yellow. No basecoat on the rash on the shoulder.


Wash with Carroburg Crimson, then drybrush with Heavy Warmgrey to take it closer to the base skin color.


Highlight with Sun Yellow, then superhighlight the bigger pimples with Fluorescent Yellow. For the rash on the shoulder, I highlighted the rims of the depressions in yellow.


Staff and hair


Basecoat the wooden handle of the staff in Dark Fleshtone (reddish brown). Basecoat the lock of hair on the staff as well as the strands of hair on the head with grey.


Black wash on both.


Highlight with original base colors.


Wash the hair in Agrax Earthshade, then go over with Athonian Camoshade while it's still wet for them to mix. 


Cloth


Basecoat bonewhite.


Wash black, then Agrax Earthshade. I originally intended for it to look like just this dirty white cloth, but it was incredibly close in color (and hard to distinguish from) the skin.


For some contrast, I went over with Reikland Fleshshade. It didn't take it far enough, so I applied some Bloodletter glaze. The original white-ish tone is still there, but that tinge of red offers excellent contrast with the greenish skin.


Banner


Do the corroded bronze as per the painting tip. 

Basecoat the skulls and shrunken heads in bonewhite. The shrunken heads will also get a basecoat of brown over the stitches.


Wash the skulls in sepia.


Wash the lower parts of the skulls as well as the eye sockets and around the skulls with Agrax Earthshade. Wash the shrunken heads in black.


Highlight both in bonewhite. Pick out the edges: brows, noses, cheeks.


Eyes and teeth


Do the eyes similarly to the painting tip, but use a different color scheme instead of white-black wash-blue. Use Gore Red for the basecoat.


I did the teeth in the mean time with brown and Agrax Earthshade.


Carroburg Crimson to wash the eyes.


Bloody Red highlight for the eyeballs and Orange Fire for the pupils. Highlight the teeth in bonewhite.


Painting the wings


Paint the "arms" and "fingers" in the skin color detailed above.


Membrane


Basecoat in Heavy Violet.


Wash in Druchii Violet. I wanted some reddish undertones for contrast with the greenish skin, but decided that this wasn't enough.


Coat in Bloodletter glaze, let it pool up in some of the recesses.


Lighten up the Heavy Violet with white and do a drybrush to reeastablish the violet tones.


Mix in even more white and draw veins on any flat surfaces. I didn't want any of the parts that didn't have sculpted recesses to lack details.


Rusty chains


Looking back, I probably should have painted these like corroded bronze to avoid all these different tones on the model. A greenish hue would have also better stood out from the reddish violet membrane than an orange/silver combination. Oh well.

Basecoat Gunmetal.


Wash Fuegan Orange.


Drybrush and edge with silver.


Skulls and hair


As I usually do bone, basecoat in bonewhite.


Wash Seraphim Sepia.


Wash the lower parts and eyesockets with Agrax Earthshade.


At this point I realized there were locks of hair underneath some of the skulls, so I thought of painting them first so that I can fix any mistakes during the highlight step. Basecoat grey.


Wash black and Agrax Earthshade, let them mix on the model.


Highlight the hairs with grey. Highlight the skulls with bonewhite.


Varnish


I normally don't talk about this step, but let me show you how amazing magnets are:


I was also pretty upset after this step, as the matte varnish that I bought turned out to be shiny. 

Finished!


Pictures will come later, when I'm done with the base.

Monday, September 11, 2017

Converting a Great Unclean Once/Daemon Prince of Nurgle

Introduction

I have a Goblin King (from The Hobbit miniatures game) which I use mostly as a Daemon Prince of Nurgle, and occasionally, as a Great Unclean One. Besides nurglifying the model, I decided to magnetize some wings and a tail on him, so that it will be clear what exactly does he represent on the tabletop.

Icon in hand


The original isn't shown, but the Goblin King is supposed  to hold a stick with a cow skull on the end. I replaced the skull with a Plaguebearer unit standard.

Inserting magnets into the body

As usual, drill the holes. This model presented some difficulty due to being hollow on the inside, so I inserted extra green stuff to make sure that the magnets are well in place.






Inserting a magnet into the tail

This was simple enough. The tail is thick enough to support drilling a hole. The trick was to let the green stuff in the body solidify first. Then I could make sure that the tail fits perfectly.


Magnetizing the wings


First, I attached magnets to the wings using a bit of green stuff. Of course it did not hold, so I just let the magnets and the green stuff rest on the back, then dipped the wing joint in water and held it fast to the magnet, then pulled away once the green stuff was molded to the wing.


Then I could use super glue to attach the green stuff to the wing.


WIP:





I attached even more green stuff to the wings, but it still did not hold as well as I wanted. I took some time off to think about it.


Nurglifying the body


The distinct pieces of the mini did not fit perfectly, so I played around with some green stuff to 1) cover up the joints 2) create more texture on the model.



To improve the model's nurgliness, I created 2 large texture areas. On the belly:


And on the left shoulder. Both are marked with the 3-pronged symbol of Nurgle. I hope to do a separate, extended tutorial on these soon.


Continued wings


I added strings of green stuff to the wing joints, simulating cords of muscle.



The solution then dawned on me: unite the wing joints! This enables the two magnets to join forces, thus holding the wings better in place.



Like so:





Magnetized bases


As usual, the model needs to be ready for Warhammer 40K as well as Warhammer Fantasy, so I created a magnetized square and round base. For the mini, this means two more magnets drilled into the feet: