Showing posts with label wh40k. Show all posts
Showing posts with label wh40k. Show all posts

Monday, September 7, 2026

Astra Militarum vs Tyranids, 31.08.2026

Back for revenge with the nuns, this time I changed up everything. Well, almost everything. We were too excited to start and I didn't take pictures with the deployment, so take a look at the map after round 1. I went all in with Scions, and with the Armored Infantry detachment I can redeploy 2 more squads into reserves. That means I only got Gaunt, Sly Marbo, Kroyle, a Callidus, a squad of Cadians and a random Cyclops Demolition Vehicle because of points. Everything else is Militarum Tempestus in deep strike. I also took Take and Hold disposition and fixed secondaries to destroy the Tyranid monsters.


Monday, August 31, 2026

Astra Militarum vs Tyranids, 25.08.2026

Giving my mixed list another go: tanks and scions vs Tyranid monsters. I thought I'd have an easy time, with all tanks having lethal hits against the monsters, and the scions rerolling to wound...  well, not so much.

Tyranids got first turn and took position for early Take and Hold points.


Monday, August 10, 2026

Astra Militarum vs Orks, 06.08.2026

After the first three games of infantry squads dying in droves, I cooked up a list of tanks backed up deep striking Scions. Test subject: Orks! I got first turn, and I sent all 3 of my battle tanks into reserves, wanting to ambush the orks on all sides. Seeing the field clear, the boys scouted up 6".


Monday, July 13, 2026

Astra Militarum vs Imperial Knights, 06.07.2026

One last try of the same Grizzled Company list. The Knights played Purge the Foe. Simple list: 5 big knights and a navigator.


Astra Militarum vs Adeptus Custodes, 02.07.2026

For variety, my second game of 11th edition was... also Priority Assets vs Disruption, but this time against Custodes. I brought the same list, with infantry on the right flank ready to take the middle, and heavy hitters on the left.


Monday, June 29, 2026

Astra Militarum vs Dark Angels, 23.06.2026

11th edition starts with a paintball match between friendly imperial forces. We were pretty sure that the terrain footprints were off by a bit, but who cares. I tried a new detachment: the Grizzled Company a.k.a. "I don't like to miss". The Dark Angels brought All The Plasma Ever. Well haha, my girls are T3.

The Dark Angels played "Locate and Deny" where they place a bunch of markers in terrain. I got the opposing "Extract Relic" where I must remove the markers. We got a bit over eager - no deployment pictures. I got turn 1, so have at it!

Monday, June 15, 2026

Chaos Marines/Dark Angels vs Thousand Sons/Tyranids, 09.06.2026

For (probably?) the last game of 10th edition, we played a 2v2 scenario: The Relic. One objective in the middle, you can pick it up with infantry. The dice decided that Lion El'Jonson should ally with his Fallen sons against the Thousand Sons, who are probably controlling the Tyranids through warp-born sorcery. Deployment: Hammer and Anvil. 

We got first turn and moved up in the cover of ruins. Our opponents also surged forwards, putting 'gaunts on the Relic.

Thursday, May 14, 2026

Chaos Marines vs Thousand Sons vs Tyranids vs Aeldari, 12.05.2026

My first game of Warhammer 40,000 since the happening, CARNAGE! a.k.a. Triumph and Treachery 40k edition. I proposed a chaos versus xenos alliance, and everybody just rolled with it.

I went first which I definitely did not want, so I hid and hoped my ally wouldn't betray me. The Tyranids went forth to assault the Thousand Sons but got a bloody nose.

The Wraithknight shot my Rhino, and left it at 1 wound.

Monday, December 15, 2025

Astra Militarum vs Thousand Sons, 10.12.2025

Back to the blessed L-shaped ruins of a city with an old~ish Leviathan matched play game. I played my trusty Scions (because I still don't have appropriate command squad models, and tanks don't do well on loaded tables) against the new Thousand Sons detachment.

The mission was whatever but we had two special rules giving us 3 secondary cards per turn and rolling 3+ on reserves.


Monday, December 8, 2025

Chaos Space Marines/Tyranids vs Dark Angels/Necrons, 19.11.2025

6th edition throwback! 6 player placed objectives, Slay the Warlord(s), First Strike, Linebreaker, random 10th edition terrain layout and deployment, random teams, let's go!

Note that I did have some misgivings about the open terrain and being faced with 3 Doomsday Arks, but hey, let's give it a try.


Monday, December 1, 2025

Chaos Space Marines/Necrons vs Dark Angels/Tyranids, 12.11.2025

Dark Angels and Tyranids team up to annihilate the Word Bearers and Necrons. Their units may come back, ours don't. Welcome to the meat grinder! 


Monday, November 24, 2025

Astra Militarum vs Dark Angels, 11.11.2025

Inspired by an old timey narrative scenario called "Hold your gains", the defender, the Dark Angels, deploy at most 1/3 of their force in the middle. This is the single objective and only holding this matters at the end of the game.

The attacker, the Astra Militarum Scions, can deploy on both short edges. With my rather tiny force for 2000 points, I decided to bunch up at one end.


Monday, November 10, 2025

King of the Colosseum: Word Bearers vs Dark Angels, 28.10.2025

Instead of our usual competitive scenario, here's this little thing:

And here's 500 points of Chaos Marines, spearheaded by my fallen Lord and his Chosen with a complement of Cultists and Rubrics. On the other side, Deathwing Knights, kitted out Gravis Captain, Intercessors and Lieutenant.

Monday, November 3, 2025

Word Bearers vs Tyranids, 29.10.2025

A short 1000 points tutorial-ish game using simplified mission rules. I dusted off the Word Bearers against the Leviathan-box spawned Tyranid Invasion Fleet. I took my time explaining the rules and also answer the questions of friendly spectators, so less pictures than usual. But here's how it went down.

The Tyranids had first turn and advanced cautiously behind cover. I zoomed up my Rhinos behind cover towards the objectives and braced. Cultists and Legionaries hiding from the venom cannon behind the top left ruin.

Monday, October 20, 2025

Monday, October 6, 2025

Astra Militarum vs Aeldari, 30.09.2025

The Aeldari are back for revenge after last week's game. Their list was very similar, while I decided to switch it up and bring the tank company instead. Note that we played on a WTC layout that was very, and I mean very, full of terrain. I literally could not move my tanks around. The two eldar wave serpents also barely left their deployment zones, but their infantry had enough movement shenanigans to not really care. Spoiler alert: this hampered my efforts severely and the game did not go well.

Monday, September 29, 2025

Astra Militarum vs Aeldari

In the ever changing landscape of Warhammer 40k missions, here's my first foray into Chapter approved 2025-26. Unexploded Ordnance is kind of weird, and I did not get the reading right on the first try. You can move the objectives and you get points for how close they are to the enemy deployment zone. You don't actually have to control them to score. Weird, but I like it.

So anyway, here's the Aeldari Warhost spread out across their deployment zone. And here's my scions, with some artillery support. I thought to make good use of the cover denying stratagem. Spoiler: it never came up.


Monday, August 4, 2025

The First War for Kolozs Prime: Apocalypse

Apocalypse Now! Picture included for sense of scale.


The First War for Kolozs Prime - Rulespack

The First War for Kolozs Prime is a multiplayer game of Warhammer 40k, using the 10th Edition rules, taking place on the weekend of 2-3 August, at The Guildhall in Cluj. All players are divided in 2 teams, fighting for the Imperium or Chaos, respectively. 

The First War for Kolozs Prime - Lore