Monday, April 29, 2024

Chaos Space Marines vs Aeldari, 23.04.2024

Out with the new, in with the old. Time to take the Word Bearers into battle, ahead of the upcoming codex. My army: an experiment in what stuff does. My opponent: an Aeldari warhost of nothing but wraiths. The mission: the most vanilla Take and Hold/Search and Destroy/Chilling Rain. 


Thursday, April 25, 2024

Monday, April 22, 2024

Astra Militarum vs Necrons, 10.04.2024

I finished some more guard units - probably the last ones for a while, given that the Chaos Marine codex is over the horizon. I decided to have one last go with them, lining up once more against the necrons in this Sites of Power scenario. Notice the two Cyclops demolition vehicles...


Thursday, April 18, 2024

Painting Tully Sworn Shields

My first foray into commission ASOIAF miniatures, although not the first finished task (curse you Still Water).

Monday, April 15, 2024

Hedonites of Slaanesh vs Kharadron Overlords

Still in the grip of  Age of Sigmar after the weekend event, I was eager to try out a new list based on what I learned. Basically nothing can take a hit, so I slashed Syl'Esske and 10 Daemonettes in favor of 2 cavalry squads to act as fast screens.

We rolled up Limited Resources, and I was made to go first. Time to spread across the board!


Thursday, April 11, 2024

Monday, April 8, 2024

A Song of Ice and Fire: Lannisters vs Free Folk, 27.02.2024

We gave this game another round. I still used my same old army, deciding to experiment better usage of Jaime Lannister's halberdier unit. The Free Folk had new additions, spear wives and bear riders. We tried rolling for a scenario, but still rolled a 1.

I still don't have a good way to record the NCU board. At least I took more pictures of the battlefield this time. 

On second thought, maybe not. My first picture is the state of the board end of turn 1. The Free Folk took first turn so that their reserves would arrive turn 2. That meant I could zip forward with my cavalry (strategically left to move last) in expectance of a good charge.

The unit of crossbowmen on the left just took an objective and sat there for the rest of the game. Really makes a strong case for a cheap throwaway unit to do this from now on.


Thursday, April 4, 2024

Monday, April 1, 2024

Dungeon of the Mad Mage: Hostile takeover

The adventurers rested well at the goblin camp, but refused the foul smelling liquor the goblins were drinking freely. Soon enough, they were on their way. A goblin scout party sneaked them by a supposedly dangerous scrap heap, some fiery dwarves hammering away at their forge, and to the back entrance of the scrap castle where the gnome lived. Hurried by a patrol of mecha scorpions, the party floundered at a locked door. Except Solid. He broke it down with a crit athletics check, only to have the booby trap explode in their faces. The adventurers hurried in, coming face to face with a prepared gnome wizard and her shield guardian.

Dungeon of the Mad Mage: So... what is welding?

We started the session with the adventurers capturing the fleeing matriarch of House Freth. She negotiated well, and the adventurers let her go in exchange for treasure. She had quite the attitude[1] as well. Then, they returned to House Auvryndar to announce the clearing of the level. Vlonwelv believed them, and gave them more gold. After a long rest, the party descended to the level below.

Obviously, they forgot about the gigantic robot worm circulating in the tunnels, so they got run over again. Then they entered a large cavern, where they saw sparks flying - several large constructs were welding[2] a large thing together from scrap iron.