Monday, April 1, 2024

Dungeon of the Mad Mage: Hostile takeover

The adventurers rested well at the goblin camp, but refused the foul smelling liquor the goblins were drinking freely. Soon enough, they were on their way. A goblin scout party sneaked them by a supposedly dangerous scrap heap, some fiery dwarves hammering away at their forge, and to the back entrance of the scrap castle where the gnome lived. Hurried by a patrol of mecha scorpions, the party floundered at a locked door. Except Solid. He broke it down with a crit athletics check, only to have the booby trap explode in their faces. The adventurers hurried in, coming face to face with a prepared gnome wizard and her shield guardian.

The fight was short but intense. The gnome cast Time Stop and buffed herself up, and spent a couple of turns hiding behind her guardian, blasting at the party. However, as soon as the paladins got in melee, she quickly lost concentration. Solid held her down and Brienne tore off her ring, at which point she teleported away.

The party was now in control of the mechs, which only made them feel in danger, for whatever reason.

The adventurers then ran back and forth in between the goblins and the scrap castle. The goblin overlord was overjoyed at the ring and immediately ordered the constructs to kill some fire elementals. Some goblins were even lent to dance in front of a magic portal to open it. The adventurers soon joined in the music, which eventually opened the portal to level 6.

Looting around also resulted in some treasure.

The party then decided not to explore the rest of the level, and simply follow the goblins down to be introduced to their boss.

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