Monday, August 10, 2026

Astra Militarum vs Orks, 06.08.2026

After the first three games of infantry squads dying in droves, I cooked up a list of tanks backed up deep striking Scions. Test subject: Orks! I got first turn, and I sent all 3 of my battle tanks into reserves, wanting to ambush the orks on all sides. Seeing the field clear, the boys scouted up 6".



Battle round 1

I deployed very conservatively, even with my infiltrators, and spent turn 1 doing an action and taking a shot with Inquisitor Kroyle. No good secondaries unfortunately. The orks ran up the board and took all objectives and got a load of points with good secondaries instead.

Wazdakka and his bike advanced and shot down Gaunt's Ghosts, even though they were huddled just on the edge of my deployment zone. Da Jump'ing boyz took out a Sentinel.

Battle round 2

Scions and Aquilons landing in the backlines to hamper scoring and perhaps force the horde backwards.

Rogal Dorn and Russ enter on the flanks. There were simply no good places for the Demolisher. 

More scions enter play in the middle, intent on stemming the tide.

Donkey rough riders prepare to assault da jumping squad.

Deffcoptaz rapid ingress on the far flank.


Dakkarig overwatched the Aquilons but 4 survivors were plenty to clear off the Gretchin and take off a couple of Squighogs. Scions did work by mowing down boyz.

The combo in the middle went as follows: Hellhound flames the big boy squad to rob them of cover. Inquisitor Kroyle snipes the Painboy. Two squads of Scions unleash hell, killing all the boys, and the attached Warboss and Ghazkull.

Rogal Dorn kills off several Squighogs. 

Leman Russ and the rough riders kill off da jumping boys.

No points for me, but several threats neutralized.

At this point the store gave us the 20 minute warning, so we played out some of the orks second turn. 

Theory goes as such: 

  • Wazdakka retreats but gets overwatched and dies. A medal to the melta gunner. 
  • Deffcoptaz don't do anything of note.
  • Big boy squad on the close flank assault and clear scions and Sly Marbo for lots of points.
  • Squighogs fail their long bomb charge.

Given that we ended the game after two rounds, the orks won with a massive points lead 19-38.

We quickly ran through my turn 3. Most likely all orks except one squad of Gretchin and the Dakkarig would die. And then, if we played all 5 rounds, it would be a question of could I get enough points to catch up to the orks and win, or if they could squeeze in enough secondaries to keep the lead.

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