Mission: Eternal War - ETC Relic & Scouring; Maelstrom of War - Spoils of War
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+ PLAYER : Vagasi "Medvih" Zsombor
+ ARMY FACTION: Imperium
+ TOTAL COMMAND POINTS: 7
+ TOTAL ARMY POINTS: 2000pts
+ ARMY FACTIONS USED: Adeptus Astartes, Adeptus Custodes
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++ Battalion Detachment +3CP (Imperium Space Marines) [67 PL, 1161pts] ++
**Chapter Selection**: Imperial Fists
Captain in Gravis Armor [7 PL, 134pts]: Boltstorm gauntlet [22pts], Mastercrafted power sword [10pts]
Primaris Lieutenant [5 PL, 74pts]: Master‐crafted auto bolt rifle [4pts]
Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher [1pts], Bolt rifle, 4x
Intercessor [72pts], Intercessor Sergeant [18pts]
Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher [1pts], Bolt rifle, 4x
Intercessor [72pts], Intercessor Sergeant [18pts]
Scout Squad [6 PL, 75pts], 5x Sniper rifle
Scout Squad [6 PL, 75pts], 5x Sniper rifle
Hellblaster Squad [8 PL, 165pts]: 5x Plasma incinerator [75pts]
Hellblaster Squad [8 PL, 165pts]: 5x Plasma incinerator [75pts]
Aggressor Squad [12 PL, 222pts]: 5x Aggressor [105pts], Aggressor Sergeant [21pts], Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [96pts]
Primaris Ancient [5 PL, 69pts]: Bolt Rifle
++ Supreme Command Detachment +1CP (Imperium ‐ Adeptus Custodes) [45 PL, 839pts] ++
Shield Captain on Dawneagle Jetbike [9 PL, 179pts]: Auric Aquilis, Misericordia [4pts], Salvo Launcher [25pts], Warlord: Superior Creation
Shield Captain on Dawneagle Jetbike [9 PL, 164pts]: Eagle's Eye, Hurricane Bolter[10pts], Misericordia [4pts]
Shield Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter [10pts], Misericordia [4pts]
Allarus Custodians [18 PL, 332pts]
. Allarus Custodian [5 PL, 84pts]: Castellan Axe [14pts]
. Allarus Custodian [5 PL, 84pts]: Castellan Axe [14pts]
. Allarus Custodian [5 PL, 82pts]: Guardian Spear [12pts]
. Allarus Custodian [5 PL, 82pts]: Guardian Spear [12pts]
++ Total: [112 PL, 2000pts] ++
Deployment: Hammer and Anvil
Here's the yellow side of things behind a screen of Intercessors.
And the sparse field populated by daemons.
I felt that I did a very good job deploying, by putting a squad of Nurglings in the center ruin, to deny the Scouts a first-turn relic pick-up. The Fists skipped on putting Scouts left and right, so the additional Nurglings camped the objectives behind the hills.
Imperium, turn 1
Nothing eventful, with the front lines advancing and shooting into the Nurglings and Beasts, and snipers into the front Herald, but nothing died and nothing was scored.
Chaos, turn 1
I noticed two squads close enough to each other, so I landed 20 Bloodletters on the left flank, killed the Scouts and surrounded an Intercessor. The game was on.
The warlord needed to go on a backfield objective for the 4 points on Priority Orders Received, and I scored all 3 objectives plus First Blood, giving me the lead.
Imperium, turn 2
The jetbikes move in on the Bloodletters. Custodes terminators reinforce the left flank.
The middle is still much contested.
The bikes kill the Bloodletters. I interrupt combat for nothing. Well, I killed 2 Intercessors and inflicted 1 wound on a Shield Captain.
Chaos, turn 2
I landed the Obliterators as far back as I could and opened up on the bikes, who over-consolidated. Due to some good rolls and bad positioning on my part, I killed the warlord, but nothing else. Cue Shoulder the Mantle and warlord kill is denied.
I also landed 20 Bloodletters on the right flank, who then took a Tanglefoot Grenade to the face for -5 charge distance and failed miserably.
Still, I scored Maelstrom points like a boss.
Imperium, turn 3
The Jetbikes move into the Obliterators, killing them with extreme prejudice. The rest of the Firepower eliminates the Bloodletters in the open.
Chaos, turn 3
I sprung the trap! Obliterators fall back, and 30 Bloodletters land to take down the Custodes. Spawn and Nurglings eat the Overwatch.
52 attacks, hitting on 2+, wounding on 5+, 6 do double damage. Inflicted just not enough damage such that both bikes survived.
Imperium, turn 4
The bikes fell back and laid into the Bloodletters with bolters. Intercessors move unto the relic. Custodes Terminators kill a Spawn and two Beasts of Nurgle. Their firepower is impressive, and their melee damage is horrendous.
Chaos, turn 4
Bloodletters move towards the bikes. They. Shall. Not. Escape.
Bikes die miserably to 1 Smite and Obliterator shooting. All the saves that were not failed the previous turn failed now.
I try to capitalize but roll low on the charge, and only manage to kill 1 more Intercessor squad.
We were a bit into overtime, so it was time to sum up points. I had the clear lead on Maelstrom (again), but barely scored any kills (again), and the eternal war Relic tipped the balance. 11-9 to the Imperium.
Aftermath
I think I made some fine tactical decisions in the beginning, by denying the Scouts the relic, denying the Aggressors any relevance (they did not fire a single shot) and denying some kill points by retreating my injured Spawn and Herald. However, as time passed, I forgot stuff (such as the Tanglefoot Grenade - horrible stratagem) and made some positioning errors. Most of all, I should have gone for the Relic - all those points could have made the game.
I would have had the chance to be a Tony at the end, with the Intercessor in base contact with the relic having slipped due to wobbly model and being at 1 mm distance, but I figured a gentlemanly conclusion was more important than points, and I did not want to decide based on whether it made a difference after summing up points.
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