The agents started off towards their goal, expecting half a day of leisurely travel. Hah! In the 42nd millenium? Not a chance. Not to mention heavy rains in monsoon season.
Given that they had the more-or-less precise location from the Librarium Mortem, they only had to pass 4 DN2 Survival checks to locate the crypts. Each of them rolled once, just for fun; and they passed all 4. But they did not escape the random encounter table!
1. Collapsing Necropolis
As they climbed over half-ruined structures to keep their direction, the masonry collapsed and they had to quickly jump off. Not a problem! Except for poor Warder, who is not physically fit in any shape or form. A complication rolled meant Palmulata cushioning her fall with the body of the psyker as well, resulting in him suffering additional injuries. Good thing he specializes in Biomancy! One psychic power later, his body regenerated and they could continue on their way. No perils, this time.
2. Bonepickers
The agents heard shouts and cries, as several gentlemen[1] climbed out of a nearby crypt. A complication rolled also meant several of them were horrid mutants! With all the extra exalted icons rolled, I offered the opportunity to hide behind a concrete fence. Alas, hearing of the mutants, the brave agents attacked! Thrakus took one shot with his heavy flamer and obliterated everything, giving us a taste of the new flamer rules.[2] With blessed promethium burning all around, they could not investigate the crypt on the spot, but they did mark the location on their map.
3. Tide of Bone
As the agents made their way across a narrow corridor, Thrakus brushed the wall too hard and it half-collapsed, releasing the bones of a mass grave. Everybody jumped aside, except for the scout himself. Several complications rolled also meant the noise attracted nearby bandits, several of them mutants!
And so we headed into the first fight scene where I actually did have actions. Not that they were effective mind you. After we recalculated the PC's traits after their rank gain, and their XP after the changes in the rulebook[3], they got crazy strong. 4 mutants with industrial bludgeons and 8 bandits with autoguns did not inflict a single damage. At least I had fun describing the mutations.
The Gelfradus Mausoleum
[1] As Warder put it: Their clothes revealed they weren't... lawyers.
[2] The second version of the rulebook just came out, which overhauled and simplified the flamer rules. They also got a lot stronger, apparently.
[3] Archetypes got cheaper.
[4] See our first adventure.
[5] Although Warder, played by Vauss' former player, could not supress a smile.
[6] Again, good thing they searched the Librarium.
[7] Although not easily. Warder rode piggyback on Thrakus, holding on to the scout's extended smile. Yes, you read that correctly.
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