Mission: Big Guns Never Tire
Map: Dawn of War
Lists:
Chaos Daemons:
- 10 Plaguebearers, icon, instrument
- 10 Pink Horrors, magic icon, instrument
- Soul Grinder of Nurgle with Phlegm Bombardment
- Daemon Prince of Nurgle, exalted reward, lvl 3 Psyker, power armor, wings
- Kugath, the Plaguefather (warlord, Immortal commander)
Blood Angels:
- 10-man Tactical squad, plasma cannon
- Predator (autocannon, 2 heavy bolter sponsoons)
- 5 Terminators
- Stormraven (plasma cannon, multimelta)
- 3-man Death Company
- Reclusiarch
- Furioso Dreadnought (2 close combat weapons)
Deployment:
The Blood Angels deployed first. The Death Company (with attached Reclusiarch) and the Furioso boarded the Stormraven and were kept in reserve. The tactical squad split into combat squads. I only kept the Plaguebearers in deep strike reserve.
We rolled and placed 3 objectives: 1 in the middle, one behind each large ruin in our deployment zones - each is marked by a white die. The 4th white die in the ruins in the lower left corner is the turn marker.
Blood Angels, turn 1.
The Terminators move forward. The tank shuffles to the right to get a clear line of sight at the Horrors.
The plasma cannon tried to snipe the Daemon Prince, but scattered off, while a giant thumb obscured the battlefield.
The tank was more successful with its shooting. These Horrors are the first casualties of the battle:
Daemons, turn 1.
Time to swoop the Daemon Prince forward! Also, the Horrors move deeper into the ruins to get that 4+ cover save (rerolling 1s of course!).
The warp was calm. Still, I had a good round of shooting. The Daemon Prince used Life Leech, and Kugath fired his Necrotic Missiles at the marines out in the open, taking out some of each squad, forcing morale checks.
The Grinder fired at the Terminators, killing 1; the Horrors tried to use their psychic shooting, but were denied.
Blood Angels, turn 2.
Reserve roll failed; the Stormraven (and half the army) stayed in reserve.
The Terminators continued their advance; the tank shuffled a bit more to get the Horrors back in sight.
The Marines tried to get as far away as possible from the Daemon Prince, while maintaining rapid fire range.
Alas, they failed to do any wounds.
Daemons, turn 2.
Plaguebarers came in and deep striked between the Horrors and the Terminators.
Rolled 4 on the Warp Storm table, so the invulnerable saves went down to 6+. Good thing for cover saves!
The Daemon Prince killed the remnants of a squad of Tacticals. It actually got wounded by the overwatch.
Kugath and the Grinder fired at the Terminators, but failed to do anything. The Horrors tried their psychic power (again), but were denied (again).
Blood Angels, turn 3.
Yepp, the Raven came in.
Yepp, it one-shotted the Soul Grinder.
It also fired a plasma cannon into the Plaguebearers, which were then promptly annihilated by the Terminators.
Daemons, turn 3.
I moved the Horrors deeper into the ruins and shuffled Kugath a bit. Not much to do here.
The shooting phase started just fine - I summoned 8 Horrors thanks to the Warp Storm. They arrived without scatter right next to the other Horrors thanks to the icon. Now bear with me on this one.
The new unit rolled the beam power (AP2). They could hit 2 Terminators with it in a straight line. So between that, the blast power, and the activated banner, that should do some damage, right?
I've never been so wrong. Ever. The beam power was denied (making it the 3rd roll of 6 for Deny the Witch in a row, on the same unit!) and the blast scattered off, so the banner was wasted, since that requires hitting the target.
At least the Daemon Prince annihilated the second Tactical squad. I consolidated back into the ruins. You can see the newly summoned Horrors, waiting to get charged in the next turn...
Frankly, I expected to be able to vector strike the Raven while it was still zooming. Unfortunately, it was too far away to do that...
Blood Angels, turn 4.
The Raven went into hover mode and everything disembarked. Terminators moved up to ruin my day.
The Raven shot everything into Kugath and did 1 wound.
The Death Company charged the summoned Horrors, already thinned by the Dreadnought's flamer...
...while the Terminators charged into the ruins. As expected, nothing survived:
Daemons, turn 4.
By now I only had two units on the table. So I had to make the most of them.
I swooped in the Daemon Prince and killed a Terminator with Life Leech. That and It will not die got it back to full wounds.
I moved in Kugath to charge the hovering Raven. I smashed, got 1 pen, rolled weapon destroyed... and destroyed a missile mount. (Now I actually forgot that smash allows me to reroll penetration results. Maybe I could have done better. Maybe...)
Also, there was a good Warp Storm roll here. I rolled Nurgle and got the 6 for the Death Company. Brought the Reclusiarch down to 1 wound and killed a marine.
Blood Angels, turn 5.
The Dreadnought moves up to charge Kugath. Everything else targets the Daemon Prince.
Now this is where it gets ugly. The Raven skyfires the melta into the Daemon Prince. I jink and evade, then pass the grounding test. Terminators then fire. No wounds. I fail the grounding test. No wound due to Feel no Pain. Finally, the Predator opens up. I fail 3 3+ armor saves...
Daemons, turn 5.
Kugath continues to wrestle the Dreadnought. High weapon skill on both sides mean less hits.
The Daemon Prince jumps at the Reclusiarch. Life leech fails due to snap shooting. It will not die fails. At least I destroy the unit without suffering more wounds and get the Warlord kill.
We rolled for end of game... and it ended right there.
Result: draw. 2 points for the Daemons: First Blood, Slay the Warlord. 2 points for the Blood Angels: Linebreaker and 1 VP for the Soul Grinder.
P.S. We played for two more turns for the fun of it. The Daemon Prince and the Dreadnought died, but the result was still a tie.