Thursday, June 28, 2018

Storm King's part 9 - We do not trust teleportation rings

Accompanied by a Giant, there is no man or beast that will bother us in our journey, so we reach the gates of Mirabar uneventful.[1]

Monday, June 25, 2018

Storm King's part 8 - The longest combat encounter ever

Soon after we find ourselves on the path to Mirabar, passing through several villages until we reach a less populated zone. Of course all this time Solid had his horse out (sounds better in Romanian “Solid mergea cu calul scos”).[1]

Thursday, June 21, 2018

Painting Aragorn

Introduction


"This is no mere ranger. He is Aragorn, son of Arathorn. You owe him your allegiance." - Legolas

I started painting this miniature by happenstance. I just finished my previous project, and the next one was still being primed. I had bought it some time ago already primed black, so it was perfectly ready to starting painting immediately.
I then got way too excited about it, and looked up the movies so as to replicate as faithfully as possible the awesome looks of the character. He wears very dark colors, and most of them look black. If you look closely, there are flashes of color - so I noted everything down, and went with it. 


Broken statue

Monday, June 18, 2018

The Doom of Ulpia - Mission #6 Game

Scenario: Custom (2000 points)

Restrictions

  • No flyers.

Victory conditions

  • Major Victory: 5+ objectives disrupted
  • Minor Victory: 3+ objectives disrupted
  • Minor Defeat: 2+ objectives disrupted
  • Major Defeat: 1+ objectives disrupted

Additional

Any unit arriving mid-game via deep strike (teleportarium, jump pack assault etc.) must roll a die for each model in the unit. On a roll of 1, a model is slain.
Modify the roll by -2: -1 for each lost Sabotage mission.
Each objective disrupted gives 1 additional RP at the end of the mission, regardless of outcome.
Having any units alive at the end of the game gives 1 additional RP, regardless of outcome.
Having Techmarine Mason in the list and alive at the end of the game gives 1 additional RP, regardless of outcome.
Death Guard receive d3 additional troops on the turn of my choosing (for minor defeat in last mission).

As for the text below... the Imperial Fists player did not know of this at the start of the game.

Disrupting an objective: Hold the objective for a single player turn. Only infantry can hold the objectives. Note that the Death Guard army is not battle forged and so does not have objective secured.

At the beginning of any Death Guard turn, if any objectives were disrupted in the previous battle round, roll for that objective based on the table below. Heavy support units and additional reinforcements arrive from any long table edge. Other units are placed next to the objective as if debarking from a transport. Roll a d6 for each unit. On 1-2, that unit cannot act this turn. On a 3-5, that unit cannot move in the movement phase but can otherwise act normally. On a 6, that unit can act normally.

Objectives disrupted:
1: 1 roll on each table except d3 on troops
2: 1 roll on each table except d3 on troops + d3 Malignant Plaguecasters
3: d3 rolls on each table except heavy support
4: d3 rolls on each table except heavy support, +d3 Malignant Plaguecasters
5: d3 rolls on each table except heavy support, +d3 Malignant Plaguecasters, +d3 Bloat Drones
6: d3 rolls on each table, +d6 Malignant Plaguecasters, +d6 Bloat Drones

The Doom of Ulpia - Mission #6 Story

The barrels of the Thunderfire Cannon were close to glowing white hot. Mason kept an eye on the heat gauge, but never relented his fusillade. They had to push through at some point.

Thursday, June 14, 2018

Painting a mimic

Introduction


This miniature was a gift from a fellow DM, accompanied by a plot twist/quest/adventure idea, which may or may not be applied in due time.

Monday, June 11, 2018

The Doom of Ulpia - Mission #5 Game

Scenario: Crucible of War - Patrol (1500 points)

Restrictions

  • No flyers.

Victory conditions

  • Major Victory: All enemy units are destroyed.
  • Minor Victory: Scored more points than opponent.
  • Minor Defeat: Scored less points than opponent.
  • Major Defeat: Entire army is destroyed.

Additional

Any unit arriving mid-game via deep strike (teleportarium, jump pack assault etc.) must roll a die for each model in the unit. On a roll of 1, a model is slain.
Modify the roll by -2: -1 for each lost Sabotage mission.

Major Victory: No additional reinforcements for opponent next game.
Minor Victory: 1 troop additional reinforcement for opponent next game.
Minor Defeat: D3 troop additional reinforcements for opponent next game.
Major Defeat:  D3 troop and 1 HQ additional reinforcements for opponent next game.

The Doom of Ulpia - Mission #5 Story

Rogan and Jeraiah looked on, horrified, as the Changecaster pulled its ritual dagger from the augury pilon. The cogitators were enveloped by sorcerous flame, and they failed, one by one. The daemon grinned, waved at them, and winked out of realspace.

Thursday, June 7, 2018

The Doom of Ulpia - Mission #4 Game

Scenario: Crucible of War - Sabotage (750 points)

Restrictions

  • The characters from missions 1-3 cannot be included.
  • Infantry only. No Centurions or jump-pack troops.

Victory conditions

  • Major Victory: The objective is not destroyed, all enemies are completely destroyed.
  • Minor Victory: The objective is not destroyed.
  • Minor Defeat: Objective is destroyed.
  • Major Defeat: Objective is destroyed, all troops are destroyed.

The Doom of Ulpia - Mission #4 Story

Epistolary Jeraiah walked unto the bridge of the strike cruiser accompanied by the faint whine of servos. He wore his ancient Tactical Dreadnought armor now. Every battle-brother was at the ready, ever since they set their course to the orbit of Ulpia Tertius.

Monday, June 4, 2018

The Doom of Ulpia - Mission #3 Game

Scenario: Crucible of War - Sabotage (750 points)

Attacker can modify the variable game length roll by +-1 for winning previous scenario.

Restrictions

  • Non-primaris power armored infantry and Scouts only. 
  • The characters from the previous scenario cannot be included.

Extra rules

  • If the Scouts survived Mission#1, they get added to the attacker’s army for free. (Nope.)
  • If the Librarian or the Techmarine attempt to Sabotage the objective, each attempt is worth an extra Reward Point, regardless of the outcome of the battle. These units can attempt additional Sabotage using the “Extra Explosives” stratagem, but no additional Reward Points are awarded.

Victory conditions

  • Major Victory: Objective is destroyed, enemy is completely destroyed.
  • Minor Victory: Objective is destroyed.
  • Minor Defeat: The score is 6.
  • Major Defeat: Otherwise.

The Doom of Ulpia - Mission #3 Story

Codicier Mourdom descended the ruin - once an Administratum building - rapidly. The Scouts will continue their surveillance. For now, he had to make plans.