Sunday, January 18, 2015

Chaos Daemons vs Blood Angels/Imperial Fists 17.01.2015

Time for another Warhammer 40k battle report!
All worked up after the match on Thursday, we got together for another game. This time, we decided to go big. 1v2, 2000 points. Chaos Daemons vs Imperial Fists / Blood Angels. To balance things out, I made two separate 1000 points lists, and my opponents made a 1000 points list each.

Mission: Purge the Alien (we're just going for this one until we learn the rules)
Map: Vanguard assault
Lists:
Chaos Daemons:
  • 2x20 Plaguebearers, fully upgraded with Plague banner, one squad in Deep Strike Reserve
  • 20 Pink Horrors, fully upgraded with Blasted standard
  • Herald of Tzeentch, lvl 3 Psyker, Prescience, Flickering Fire and something unused
  • 3x Nurglings
  • Kugath, the Plaguefather (:D)
  • Daemon Prince of Nurgle, wings, armor, lvl 3 Psyker, full Biomancy (got Iron arm)
  • Epidemius, the Tallyman of Nurgle (:D)
  • 3 Beasts of Nurgle in Deep Strike Reserve
  • Soul Grinder of Nurgle, Phlegm upgrade, Warpsword
  • 3 Screamers of Tzeentch in Deep Strike Reserve
  • 8 Furies
Imperial Fists:
  • Assault Terminators + Lysander
  • Venerable Dreadnought, twin-linked lascannon
  • Sternguard
  • 2x5 man tactical, one with plasma gun, one with flamer
Blood Angels:
  • Mephiston, Lord of Death 
  • 9 Death Company with jump packs
  • tactical squad in Rhino
  • Predator Annihilator
Deployment:

* Nurglings infiltrate behind cover. Sternguard in ruins. Horrors in ruins with Herald. Soul grinder behind ruins for 2+ cover save
Turn 1 for Daemons was great.
Furies and Daemon Prince hop ahead and hide behind the ruins on the right. Plaguebearers with Epidemius attached and Kugath advance to hide behind some ruins.

Soul Grinder launches Phlegm bombardment (think battle cannon) and eliminates 7 Death Company in the open. NICE!
*I forgot to roll Warp Storm.

Then comes turn 1 for the marines.
Predator fires everything into Soul Grinder. All miss/2+ cover save.
Dreadnought fires into Soul Grinder. Cover save: 1. Vehicle damage table: 6. Explodes! And kills some Horrors too. Oh the hurt.

* Herald of Tzeentch proxied by Herald of Khorne model.
Rhino provides cover for Terminators. Tactical squad empty everything into Nurglings. 2+ cover save. 1 wound taken.
Turn 2 for the Daemons!
Furies and Daemon Prince advance and prepare to charge.
Screamers come in and hide behind ruins.
Beasts of Nurgle come in and hide behind ruins.
Plaguebearers do not come in.

* Beasts of Nurgle proxied in the lower part of the table.
Warp Storm: 11 ! Hilarious. Mephiston gets posessed without ever doing anything, and gets replaced by a Herald of Tzeentch.
Plaguebearers charge the Rhino. (Touch of Rust for the win)
Marines up next.
Nothing really happens. Nurglings get eliminated by Flamer. Terminators charge the Plaguebearers. Not only do they cross difficult terrain (the crater there), but they also meet defensive grenades. And a plague banner. They take 4 wounds. 3 are allocated to Lysander, 1 Terminator dies.

Turn 3, Daemons.
Plaguebearers come in and get placed very poorly (by me) in front of Sternguard veterans.
Furies destroy the two remaining Death Company. Screamers destroy the Rhino. Daemon Prince destroys the tactical that disembarked.
Kugath and the remaining Nurgling charge the Terminators. The Terminators however enter God-mode, and make all their saves. Lots of Plaguebearers die, Kugath takes 3 wounds from Instability. (Which I forgot to reroll.)
The grind goes on.

The Furies are shot to death. The Predator tries to take on the Daemon Prince, but fails to destroy it. Sternguard heavy flamers thins the Plaguebearers. The Terminators continue their killing spree.

At the end of turn 3, the game ended due to the shop closing (it was nearing 22:00). The Space Marine team surrendered after surveying the board. Epic handshakes and much theoryhammering followed :D

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