Friday, January 23, 2015

Chaos Daemons vs Blood Angels/Imperial Fists 20.01.2015

Things keep getting better and better! After Saturdays forfeit, the Space Marine team is back for another round. Wanting to finish the game before the store closed, we went for a 1500 points game. Furthermore, the two opposing players used the same FOC.

Mission: Purge the Alien (again, we're just going for this one until we learn the rules)
Map: Vanguard assault (again, damn D3)
Lists:
Chaos Daemons:
*I went for Khorne/Slaanesh this time. I have more painted models like that, and I couldn't accept that they can't win a game.
  • 20 Bloodletters fully upgraded with banner
  • 20 Daemonettes fully upgraded with banner, in Deep Strike reserve
  • 5 Seekers of Slaanesh (mounted Daemonettes), fully upgraded with banner, Outflanking
  • 9 Flesh Hounds + Karanak
  • Soul Grinder of Khorne with Phlegm
  • Skarbrand (:D) in Deep Strike Reserve, warlord
  • Daemon Prince of Khorne (as heavy support), wings, armor, blade of blood, warp tether
Space Marines:
  • Terminator Captain (IF)
  • Sternguard (IF)
  • Vanguard (IF) in Deep Strike Reserve
  • Venerable Dreadnought (IF), twin-linked lascannon
  • Mephiston (BA) - warlord
  • Scouts with Sniper Rifles (BA)
  • Death Company in Rhino (BA)
  • Predator Annihilator (BA)
 Deployment:
I humbly ask for forgiveness here. We were so worked up that we forgot to take pictures. There are a few, and you'll have to work the rest of it out.
*Sternguard space up to receive bombardment.
*Scouts on top of tower.
*Hounds scout move forward.
Turn 1, Daemons.
Everything advances. Hounds move into 4+ cover. Daemon Prince swoops off the map (still there as a marker).
Warp storm: Slaaneshi result (just because all my Daemonettes are in reserve). One hound dies. Mephiston takes a wound.
Phlegm bombardment scatters off the map.
Space marines: shooty phase is active, some hounds and bloodletters die.
Rhino advances with DC to take out the Soul Grinder.
Scouts don't hit anything.

Turn 2.
NOTHING comes from reserve (not even the vanguards).
The hounds move forward, but then I realize they can't really hurt the Dreadnought. They get shot to pieces.
Daemon Prince swoops forward, Vector strike the dreadnought. 1 HP down.
Soul Grinder charges the Rhino.
DC disembark to destroy it, but realize just how awesome AV13 is on a walker and turn to flee.
The back field takes snapshots at the swooping DP, don't hit anything.

Sadly this is where the pictures end. The game still had some funny moments though.
  • Soul Grinder destroys the Rhino, then proceeds to destroy the DC which where tarpitted by the hounds. 2 wound models are awesome! Finally the Dreadnought walked up to it and punched it to death.
  • Daemon Prince charges Terminator captain but gets bogged down. Mephiston insta-kills it with the S10 sword. Daemon Prince goes to Deep Strike Reserve due to warp tether.
  • Daemonettes and Skarbrand arrive from Deep Strike. The sternguard and tacticals are obliterated.
  • Vanguard veterans arrive and are placed next to the Bloodletters. Rage and hatred from Skarbrand... 40 dice on the charge for the Daemons. That did not end well.
  • Seekers and Daemon Prince arrive automatically on turn 4.
  • Mephiston is possessed by the warp storm result... AGAIN. This time by a Herald of Khorne.
  • At this point, the guys had enough and surrendered. Their infantry was murdered (the scouts were still in the tower, having done NOTHING in the entire game), and I still had the two monstrous creatures on the field to take care of the Dreadnought/Predator.
Epic handshakes and even more theoryhammering on the way home. And the promises of more pictures for next time.




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