Sunday, February 1, 2015

Daemons of Chaos vs Lizardmen, 13.03.2014

Another very old game. I still didn't have any models (though the order was already on its way), so once again I used the store's supply of elves.
Details are sketchy, because I didn't take so many pictures, but here goes.

Deployment: Battleline
Lists:
Daemons:

  • 4 units of Pink Horrors
  • 2 Heralds of Tzeentch
  • Soul Grinder of Tzeentch with phlegm
  • 5 Flamers with champion (notice a theme here?)
Lizardmen:
  • 2 units of Saurus
  • 2 units of skinks (javelins and blowpipes)
  • 2 Salamanders
  • general on raptor mount
  • some kind of huge dinosaur with horns and carrying skinks on its back (I remember the giant blowpipes)
It looked something like this:
* My friend and mentor is contemplating the exact method of my destruction.
* On the left side, you can see some appropriate models, and some proxies (the long base with nothing on it is the general, the large square base with nothing on it is a Salamander, the large cardboard with some skins on it on the far side of the table is the dinosaur.
* On the right side, there's only elves. From bottom to top: Flamers (in skirmisher formation, which we didn't really understand at that point), pink horrors, and the grinder on the far end, represented by the same orkish wagon that played the skullcannon in the previous game. The pieces of paper contain the spells each unit knows.

I really don't have a step-by-step breakdown of the turns here, so here's what I remember:
  • The Saurus advanced.
  • The skinks and flamers shot at each other a lot, until finally the skinks won.
  • Due to low results on winds of magic, the horrors generally weren't effective. Some saurus died though.
  • The Soul Grinder was absolutely ineffective. One stone thrower shot scattered 12 inches off the map. The other hit the giant dinosaur exactly, but rolled 1 on To Wound. The third and final shot was a mishap and the Grinder suffered a wound.
  • The dinosaur was also ineffective at shooting (as my opponent put it, everything that has "Giant" or "Great" in its name sucks), but made an excellent charge and gored the Grinder with its horns (impact hits).
 The final turn looked something like this:

 Then everything mass charged and I surrendered.

Things learnt:
  • If 1 wizard level/army is useless, so are 10 wizard levels/army. 2-5 is the sweet spot, depending on the game size, I think.
  • Horrors are useless against elite infantry. The blue horror rule killed around as many Saurus as did the Horrors themselves (which is to say, not that many). They might do better against regular infantry though (e.g. pikemen, skaven).
  • Never pit elite skirmishers against skinks. They won the shooting match easily. Those d6 shots/flamer would have been much more useful against the Saurus.
  • Again, war machines suck. You need incredible luck to do anything with them.

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