Wednesday, October 21, 2015

Forces of the Abyss vs Orcs, 20.10.2015

Time to begin covering Kings of War with a regular batrep. Actually, make that two! We fit in 2 games at 1500 points in roughly 3 hours. As we are still learning the rules, we just went for killpoints. Also excuse the small number of pictures; this was caused by a heavy case of excitement.

Forces of the Abyss

  • Regiments
    • Flamebearers, Jar of the Four Winds
    • Succubi, Mace of Crushing
    • Fleshlings, War-bow of Kaba
  • Troops
    • 2x Hellhounds
    • Gargoyles
    • Ba'su'su's Vile Spawn
  • Heroes
    • Ba'su'su the Vile
    • Archfiend of the Abyss, Lightning Bolt (5)
    • Temptress, Bane Chant
The master plan here is to sit tight and keep shooting with the Flamebearers at the safe distance of 30", keeping Bane Chant on them for Piercing (2). Ba'su'su and his Gargoyles harass one flank, the Hounds run up the other flank. Archfiend and Succubi guard the Flamebearers. Fleshlings are cannon fodder, getting the 5-point bow attack so they aren't totally useless on the first turns.

Orcs

  • Hordes
    • Ax 
    • Gore chariots
  • Regiments
    • Gore riders 
    • Trolls
    • Ax
    • Morax
  • Heroes
    • Krudger on mount
    • Krudge on slasher
    • Wardrum

Deployment


I won the roll-off, but I wanted the Orcs to start deploying. This was I could counter-deploy to my liking.
The Orcs concentrated their hardest (but slowest) units on the center, with the Ax horde and regiment and the trolls lining up between the forest and the house. I put my Fleshlings in front of them as a distraction (and it worked out perfectly). The Morax guard the far-flank, facing the Gargoyle "formation". I was sure to outmaneuver them there. The real fighting was to go down on the right flank. What you see to the right of the forest is the Gore chariot horde, the Gore riders and the Krudger on slasher. I countered with my Archfiend and Hellhounds, with the other Hounds and the Succubi ready to lend support. Let the battle commence!

Turn 1

I went first, so I took it slow. The Flamebearers shot the Ax horde and put a good number of wounds on it. The Archfiend advanced to the wall and shot the chariot horde. The Hounds protected his flank. The Gargoyles moved up to just outside the Morax charge range.
Naturally, the Orcs jumped the occasion to charge in everything they could. The Gore Riders charged the Hounds, but failed to Rout. The Chariots charged the Archfiend. The wall denied their Thunderous Charge, so only 3 wounds were inflicted.
All units in the center and left flank advanced as much as possible.

Turn 2.

Time for the counter strike.
The Hounds near the edge of the table countercharged, and destroyed the Gore riders with a lucky Nerve roll. The Archfiend countercharged, and the other Hound unit took the chariots in the rear for an incredible number of attacks and wounds. The chariots also routed. The left flank was mine.
Both Gargoyles and Ba'su'su charged the Morax in the front. Aided by their Vicious rule, enough wounds were inflicted for a Rout. The right flank was also in trouble.
The Fleshlings charged into the Ax horde. Now that wouldn't have accomplished much, but factor in the wounds inflicted by shooting and I got them Wavering.
The Succubi and the Flamebearers charged the Trolls. The huge number of Succubi attacks proved enough for a Rout.

The Orcs were mostly annihilated. The Krudger on the far right still put up a fight, and so did the Ax regiment on the left. But the center Horde was Wavering and unable to charge.



 Turn 3

By his turn 3, only the two Krudgers were left on the table, so my opponent conceeded.




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