Having purchased a Staff of Divine Quests, I had eagerly awaited for the first quest to be received from my goddess. With so many things to sink my character build points into, I could not afford to increase my priestly powers yet, and every little bit helps. I wasn't disappointed: I was to convert the village to the worship of Noir, the goddess of luck. To start off, I made the villagers my best friends with a charm spell, and started the interrogation.
Their village no longer had a priest since they exiled the last one, for not keeping the monsters away. Yay! But they do have a travelling hermit, who made some sort of totem pole that does the job. Hmm. He also travels with a huge thug, who never speaks and is always fully covered in clothes. Double hmm. At least I was making friends with the right people: the big woman, called Eulalia, was the daughter of the village constable.
As we got to the village (by the way, the villagers are dragging their cart back, filled to the brim with their precious colored stones, and carrying the still unconscious barbarian), we first encountered the village children, for ambiance building purposes. By and large, we were greeted warmly, having saved our two companions from certain death. Nevertheless, I blew another charm spell on the constable, just to make him extra friendly. I got it out of him that the monster problem is getting out of hand: the former priest died, but that got swept under the rug so as not to frighten everyone; and secondly, there should be absolutely no problems converting to my religion, as soon as I get rid of the monsters. Great. I shelved my grand plans involving trickery, magic and sleight of hand to put on a show for later.
In the evening, the constable put up a small festivity "just because", and we could further build our rapport with the villagers. The now conscious barbarian seemed to have caught Eulalia's eye, but he gently refused her advances. In other news, the villagers catch some truly delicious fish, which may or may not drain my mana. Note to self: investigate this later.
We sleep just fine, and decide to investigate the totem pole in the morning, while waiting for the hermit to show up later in the day. It looks like a farce, not emanating any sort of magic.
We spent more time looking around the village. I got a good description of the island on how and where to find herbs (herbalism always helps!), while Shamil was greatly disappointed on not seeing any birds. They seemed to have deserted the island a few weeks ago - probably around the time the monsters started showing up. This irked the assassin to no end, and the swiftly contacted one of his old tutors through psionics, describing the island and the strange happenings around it.
Time passed, and the hermit arrived. We observed from afar as he did some sort of shamanic-looking dance around the pole - pure rubbish, as I deduced. I cautioned the party against killing him in the village square, as the villagers believed that the pole is keeping monsters away. We'll deal with him later, but for the moment, I invited him for a beer. He gave us no useful information. At all.
Hungry for action and convinced that there is nothing more to do here, we left, taking Eulalia as our guide. We headed towards the center of the island, where I could do the required sacrifice to my artifact's elemental spirit.
On the road, we missed the opportunity to fight a diseased troll (it was being consumed by flesh eating worms, but was regenerating and crying horrendously in the meantime - quite disturbing). The description was so visceral, that we hid by instinct.
At the required spot, we hanged our purchased linen sheet across two trees so I could create my portal.[1] I traveled back to the ship with Cahir and brought up the required 50 pounds of copper.
Having wasted enough time, we ended the session there, all ready for a big fight coming up.
[1] At the beginning of the session, the GM informed me with a grin on his face that the portal requires such a flat surface, that I can't use trees. Well then. I'll create my own wall, with blackjack and... linen.
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