Monday, February 22, 2016

Daemons vs AdMech, 16.02.2016

Mission: Deadlock, Dawn of War 

Points limit:  1500 points

Lists:

Chaos Daemons: CAD

  • Daemon Prince of Nurgle, lvl 2 Psyker (Warp Speed, Endurance, Stream of Corruption), 2 Greater Rewards (Armorbane & Fleshbane, Balesword), wings, armor, Warlord: Warp Beacon (no scattering when deep striking in 6").
  • Herald of Khorne, Exalted Reward (Grimoire of True Names)
  • Herald of Khorne, Exalted Locus (Hatred)
  • 20-man Bloodletter squad, upgraded with Banner of Blood, instrument, champion
  • 10-man Plaguebearer squad
  • 3-base Nurgling squad
  • 1 Beast of Nurgle
  • Soul Grinder of Slaanesh, Phlegm Bombardment

Chaos Space Marines: Allied Detachment

  • Chaos Lord, Mark of Nurgle, Terminator armor, combi-plasma, chainfist
  • 3-man Chaos Terminator squad, Mark of Nurgle, 3x combi-plasma, 2x power axe, 1x power maul
  • 5-man Plague Marine squad, plasma gun

Skitarii: Skitarii Maniple

  • 2x 10-man Vanguard squad
  • 5-man Sicarian Infiltrators
  • Onager Dunecrawler (with skyfire upgrades)

Adeptus Mechanicus: Battle Congregation

  • Techpriest Dominus
  • Kastellan Maniple (2 robots with torrent flamers + Datasmith)
  • 2x 5-man Kataphron Destroyer squad (one with heavy grav cannons, one with plasma culverins)

Officio Assassinorum

  • Culexus Assassin

Board

There is even more terrain available now at the gaming store, so we set up a nice and dense board.


Deployment

A bit blurry, but here goes. I won the roll off, and deployed first.


I had my Soul Grinder hold the right flank. Plaguebearers and Beast of Nurgle on the far side ready to capture an objective. Nurglings infiltrated to do the same. Prince in the tower. Plague Marines in the ruins on the far side. Terminators and Bloodletters with the Heralds in deep strike reserve.
Across the table, the grav cannon Destroyers face off against the Grinder. Vanguard in the ruins. Plasma destroyers with the Dominus. Kastellans hold the middle. Dunecrawler and Vanguard support each other. Infiltrators infiltrate and scout forward on the far side.
The Assassin infiltrated in the ruins in the middle, then proceeded to do nothing the entire game.

Daemons, turn 1.

I had a bad feeling about this. Nevertheless, the first turn was wildly successful. The Grinder shot the grav Destroyers which were out in the open, killed one, they failed their Morale test and fled off the table.
The Daemon Prince swooped forward, casting a poisoned template on the Vanguard, attempting to replicate the Grinder's success, but to no avail. I captured all the objectives on my side, scoring Ascendency (for 1 point). Otherwise, the objective cards were bad and I didn't get any more points.



AdMech, turn 1.

Everything moved forward into firing range. The Kastellans eliminated the Nurglings. The Dunecrawler and the Vanguard inflicted 3 wounds on the Daemon Prince. Some Plaguebearers died.


Daemons, turn 2.

The Bloodletters were coming in; the Terminators were not. I made a no-scatter Deep Strike next to the Warlord, then flew him off the table. No way I could land to assault with 1 wound remaining.
But surely, the Grimoire will protect the Bloodletters! Roll 1. They are now at 6++.
But surely, a good Run roll will mitigate the torrent flamers! Roll 1.
The Plague Marines shot the Infiltrators, scoring no wounds.
The Beast of Nurgle charged them, getting killed before striking.



AdMech, turn 2.


The Infiltrators shot the Plaguemarines, killing 3; then killed the lone survivor in close combat.


On the center, everything turned towards the Bloodletters...


...destroying them to the last man (daemon?). Back on the tray they go.


Daemons, turn 3.

I flew in my Daemon Prince and hid him out of sight.
Time for the Terminators to come in and wreck face.
They did come in, but failed miserably with their plasma shots. 8 shots got me 3 Gets Hot! and 3 hits. With help from the Grinder, that was enough to kill the other squad of Destroyers. I did not get to the Dominus, though.


And they were left there, exposed.



AdMech, turn 3.

2 Terminators died to mass shooting, with Lord remaining at 1 wound.

The Infiltrators and Vanguard closed in, taking ground.


Daemons, turn 4.

I inspected my cards, then decided to call it. I barely had some units left. The Grinder was unopposed, but stuck in the corner. The Prince was hanging on at 1 wound, with no way to get back up to full. The Terminators were exposed and far from any objectives. I couldn't score any points that turn.
The AdMech still had a lot of units and were in the lead points wise.



Things learnt?

  • First and foremost, do not go up against AdMech with a casual list. I didn't face a particularly cheesy list. It's just a strong codex. So:
  • When using the Grimoire, Kairos is a must.
  • Make that Prince of Nurgle lvl 3 for increased chances on Iron Arm.
  • ... in other words, change the list.

No comments:

Post a Comment