We embarked upon a new quest, a series[1] of heist-type adventures with an almost brand-new DM[2]. Some serious thought went into this, with a set of homebrew rules, which I won't detail here, as they are honestly just common sense.
The set up: there is a mysterious organization called the Golden Vault who supposedly do good by, erm, committing crimes. Working for them results in various benefits, not least of which is monetary compensation. This is more than enough for most adventurers, including our own crew:
Arik, human clericGrog, human barbarian- Aris, deep gnome wizard
- Teek, firbolg cleric
- Thaldor, mountain dwarf fighter
- Tinkerbell, fairy rogue
- 50 Copper, dark elf rogue[3]
- Zermong, eladrin wizard
- Armatio, warforged cleric
- Silver Devil, human bard
After a short session 0, we were on to our first heist. Definitely no metagaming going forwards!
- Eldritch horror heist, part 1
- Eldritch horror heist, part 2
- Casino heist part 1
- Casino heist part 2
- Haunted mansion part 1
- Haunted mansion part 2
- Prison break part 2
- Gnomeregan part 1
- Gnomeregan part 2
- Painting stealback/bloodbath part 2
- Demon conservatory
- Warehouse bloody waltz
[1] Or, at least that is the plan.
[2] Previously: Lighthouse under attack: a D&D 5E one-shot
[3] Yeah, that's me, in case you hadn't guessed. I have expertise in performance, can rap and beatbox, besides dealing drugs and talking smooth.
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