Monday, February 22, 2021

D&D 5E one shot... or is it?

Spoiler: it's not.

Introduction

With Wrath&Glory on hold, we decided to play at least something, and settled on D&D 5E. We started at level 1, with the caveat that, if we continue, we'll have a levelup after each adventure/module/session and carry on just having fun. And so we have:

  • Wizzik, forest gnome cleric (life domain, Lliira)
  • Groot, goblin barbarian
  • Bernie, lightfoot halfling rogue
  • Niko, stout halfling monk
  • Ulfgar, dwarf paladin
Oh yea, forgot to mention. The theme is "team fun size".

Adventuring

The adventurers were previously hired as caravan guards and found themselves in the caravanserai of the desert city of Musfarah. I let them acquaint themselves with the system, by performing small tasks at will. They bought tobbaco and rented a shisha, stole from the merchants and offered each other toilet paper.

After they quieted down, a city guard marched in and announced that the city elders are looking for able bodied adventurers. All the merchants and mercenaries looked the other way, and so naturally the adventurers stepped up and the guard escorted them to a small palace. Elder Azadeh greeted them[1] and laid out their quest: General Amir Aslani, leader of the city, has gone missing. He had always been a stout man, a capable soldier and able diplomat, until a recent change of heart. He turned his attention away from his duties, and unto wine and women. And two days before, he had gone missing. Picking a new leader at this point would be a show of weakness for the city, and so the Elder offered 500gp for the safe return of the General.

The adventurers picked up the two-day old camel trail with some difficulty[2] and tracked the General to a temple sunken into the desert sands. They left their freshly purchased donkey[3] at the entrance and opened the double doors.

They happened unto a group of party people who did their utmost to make them comfortable. Or at least that was their intent - Wizzik got quite uncomfortable being dragged by a woman behind the cover of crates and barrels. Groot leaped to the rescue, kicking her in the heel as a distraction. In the meantime, Ulfgar sat down to drink with the rest, easily taking it all in while the humans passed out.

Leaving the revelers behind, the adventurers descended into an arena where a woman turned to stone in front of them. They easily defeated the cockatrice behind the mishap.

Groot knocked down a locked door and the party entered some forgotten shrine of sorts. They found a spellbook and a magic dagger on an altar. Two skeletons were inside locked cages, which Ulfgar decided to break in case they found themselves caged inside.

Niko was the brave soul to enter the purple basin with swirling dark fog, and was attacked by two shadows materializing out of thin air. He was knocked out, and the party had some difficulty taking down the immaterial creatures. Wizzik came to the rescue, blasting them with Sacred Flame, and pulling the hapless monk out of the basin. Groot stole the magic dagger and used it to great effect, while Ulfgar healed Niko. The adventurers then rested and recuperated.

Some empty rooms came next. 

A large basin with some water in it had a 10-tone emerald built into it. 

A table had masks, empty bottles, and a bowl of green goo on it. The adventurers filled bottles with goo and water alike.

Finally, a room with a great humanoid statue had an empty open chest, and some flowers laid about.

Wizzik inspected the flowers and concluded that there is something unnatural about them being alive and well here.

Niko and Bernie inspected the statue and concluded that it's a stone statue. The more religiously inclined party member worked out that it represents an efreet.

On to another part of the sunken temple. Two people were snoring on stone benches. Groot and Niko went in to investigate. The sand swirled around them, but they felt no ill effect.

With all other rooms explored, the adventurers entered the main party scene. A satyr (center) was playing his pipes, with revelers all around carousing to the tunes. The adventurers themselves, hearing the pipes, were immediately enchanted, except for Groot, and went into join the party.

Groot sneaked from column to column, but could not evade the satyr's watchful eyes. The creature smiled, and continued to play his music. Groot prepared to pounce... but Niko came to as well, and  tried to speak with the creature. The satyr responded in a friendly manner, and we closed the session there, as it was starting to get late. I was just curious how they would handle the situation...


[1] Although not very enthusiastically... perhaps she expected adventurers of proper size?
[2] Plenty of rolls, since apparently they're all proficient in Survival.
[3] Called "Camel".

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