Monday, September 9, 2024

Review: Eisenhorn Xenos

I just finished this game and had the sudden urge to write about it. Alright, let's start with the cons. Go ahead and look the game up on any review site, and you'll find mostly negatives. And I have to mostly agree with them. Aged graphics compared to when it came out. Combat is unexciting and rough. Stealth is your solution to avoiding combat but the mechanics are ridiculous: your companions do not help at all, but at least they can stand in plain sight and the enemies do not react to them.

But...

BUT!

This is the most grimdark rendition of Warhammer 40,000 outside the battlefield (looking at you Dawn of War 1) I have ever seen. And it is glorious.

So the graphics may not be next-gen, but the visuals, from cramped ship corridors, to the inside of lavish buildings filled with golden statues, to the outside view of a hive world, are simply over-the-top gothic. As they should be.

I was at first frustrated with the mechanics for, basically everything, but there's a thrill in exploring how to hack a man's brain using psychics. And a couple of las bolts can take you down in combat. Work that stealth muscle, dodge like a madman, fight against the enemies as well as the controls, shoot, slash and dominate their will. And then take down a chaos marine by shooting him in the face with your plasma pistol while running around.

The final mission is incredibly convoluted, dragging on and on, with no explanation of what you have to do to advance. Again, frustrating, but again, very true to the source material.

Because let's face it: Dan Abnett created a masterwork story with Eisenhorn, and the game is a faithful retelling (as far as I can remember reading it some years ago).

So I wouldn't play it again, but it was worth the one-time experience.

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