Saturday, November 12, 2016

Painting Chaos Chosen

Introduction


This squad of Chaos Chosen was bought for use in DnD, but I am planning to squeeze them into Warhammer, too. Therefore, they will be painted in a Word Bearers color scheme.



Prime


Prime in black. I usually prime in white, but painting the squad of Chaos Marines taught me that sometimes, a black primer serves better.



Paint the red armor


As with the Chaos Marines, start with dark red. A couple layers should be needed to completely cover the black primer. I painted on 2 full layers, and then another half layer wherever the black was shining through.


I had an idea of how to proceed, but as it involved some new techniques, I decided to try it out on the two regular guys first.

So, after the two and a half layers of dark red, came a thick edge highlight with blood red:


Then a thinner edge highlight with bright orange:


And finally, a dark red wash (Carroburg Crimson) to mesh it all together.



When the whole thing had dried, I found that the contrast is way to stark between the red and the orange, so I took a slightly different route for the other three guys.

After the thick bloody red edge highlight, I mixed 1:1 dark red with bright orange and used that for a thin edge highlight:


Then I added small bits of bright orange highlight:


And again, wash with Carroburg Crimson. Armor plates finished.



Paint the details


Again, I wanted to try out the color scheme on only one guy. I gave him a brown basecoat on the horns as well as all leather details; and a gunmetal basecoat on the metallic bits that weren't armor plates - axe head, armor trims, bolts.


I originally wanted a brown-bonewhite blend for the bone parts, but I changed my mind halfway through. The bone parts got a white basecoat...


... and a sepia wash (Seraphim Sepia).



The leather and metal bits got the usual black wash.


Time for the highlights! I started with a thin edge highlight with leather brown on all the leather surfaces: the skirt, the belt and the weapon handle.


I highlighted the metallic parts in 4 steps. First, a thick edge highlight with gunmetal on all the metal bits.


Bronze highlight for the bronze bits.


Then a thin silver highlight on the metal parts.


And just a hint of gold on the bronze parts.


The last step was a thin bonewhite edge highlight on the bones.


All in all, I was happy with the paint scheme. The rest of the squad followed suit, although I did change a couple of steps here and there. I began with the brown and gunmetal basecoat.


But this time, the boney parts got a bonewhite basecoat instead of white.


I went for a the same sepia wash. I think it looks better this way, especially if alternated - the small skull on the head of the standard bearer had a white basecoat, and it contrasts a bit with the horns.


I also went a different path when changing leather. Instead of leather brown highlights on black wash, I instead did the highlights first...


... and then applied a brown wash (Agrax Earthshade). It meshed the colors into each other nicely, leaving also a leathery shine which I was happy with.


A thicker bonewhite edge highlight was followed by a thin white edge highlight on the boney parts.


The steps for highlighting metal did not change.


The final two models, the champion and the drummer went through the same steps: brown, gunmetal, bonewhite basecoat.


Leather highlights on brown.


Followed by Agrax Earthshade. All the other highlights are in place too: bonewhite and white on bone, light blue on the dark blue loincloth, silver on metal.



The one thing left was the champion's mutated arm. At first, I basecoated it in bone and threw a dark red wash (Carroburg Crimson) on it, but I wasn't satisfied with the results. I needed a fleshy look to it. I went with bonewhite over the boney part and skintone on the fleshy parts, only leaving the reddish bone to be seen in a couple of places, notably the upper end.


Then applied the dark red wash again, followed by edge highlighting with the basecoat colors. Much better!


I followed up with a fleshtone wash (Reikland Fleshshade) on the fleshy parts for that wet, raw skin look.


Squad painted! 



Basing


Given the amount of time I've invested in painting these guys, I wanted something special for their base instead of the usual grassland/woodland type. I went for cracked earth.

Start by gluing on large bits of chopped up cork and smaller bits of rock. Apply PVA glue generously, so that the flocking holds and it also meshes together.


When painted in a reddish brown, the different pieces should not stick out overly much.


Follow up with a heavy brown drybrush.


Black wash in the largest recesses to darken them up.


Then an overall brown wash (Agrax Earthshade) to mesh the colors together.


It already looks pretty good, but I decided to go further with a brown edge highlight.


And a minimal brown-bonewhite mix edge highlight.


All this should pop out the edges and leave the recesses in shadow.

Finished!





Monday, October 24, 2016

Age of Sigmar: Daemons/Ironjawz vs Beastmen/Skaven, 18.10.2016

Time for an Age of Sigmar learning game! We played a 2v2, using the multiplayer rules as well as some of the pitched battle rules. Two of the players have already been featured in ancient fantasy battle reports: one brought out his old Skaven army while the other, having long ago sold his lizardmen, came with proxied Ironjawz.

We each brought 750 points for 1500 points team armies and rolled off for allies. We decided not to play any scenario, instead just duke it out to the death.

Team 1 - Chaos and Destruction

Daemons - 740 points

  • Daemon Prince of Nurgle, flying, with sword; General: Great Destroyer; Artefact: Chaos Runeblade
  • 10 Pink Horrors
  • 10 Plaguebearers
  • 1 Beast of Nurgle
  • Soul Grinder of Nurgle, with Daemonbone Talon

Ironjawz

  • orcs. and boss. chopa
Yes. Really. That is the army list that my dear friend Raul provided for this blog post.
... Fine. I'll reconstruct it.

  • Orruk Megaboss
  • 3 Orruk Gore-gruntas
  • 2x 5 Orruk Brutes

Team 2 - Chaos

Skaven, Clan Pestilens - 720 points

  • Plague Priest with Plague Censer - General - Artefact : Crown of Conquest - Command Trait : Lord of War
  • 2x 20 Plague Monks - Foetid Blades - Icon of Pestilence 
  • 2x Plagueclaw 

Beastmen

  • Doombull with Great Axe, Chaos Runeblade and General: Lord of War
  • 2x 3 Minotaurs with Great Axes
  • Beastlord with a Pair of Axes
  • Great Bray Shaman
  • 10 Gors with a pair of axes
Team 2 had less points, so they got a triumph (which they forgot to use).

The game

Deployment



We deployed in a straight battleline. From left to right: Brutes, Megaboss, Brutes, Plaguebearers, Grinder, Gore-gruntas, Pink Horrors, Daemon Prince, Beast of Nurgle.
Yes. The orruks are proxied by a host of DnD and other assorted miniatures.



Team Chaos deployed as well, with the catapults in the back. From left to right: Plague Monks, injured Plague Priest, Plague Monks, Minotaurs, Minotaurs behind the tower, Doombull, Bray Shaman, Gors, Beastlord.
And yes. All the beastmen are proxied by my daemon miniatures.

Turn 1



Team Chaos won the roll-off. Their lines advanced as one. The catapults were out of range, so no shooting.



We advanced as well, taking full advantage of the Orruk's ability to move before the movement phase. 
The grinder shot into the Doombull, taking it down to 3 wounds.
The Pink Horrors bubblewrap the Daemon Prince.

Team C&D, turn 2.


We won the roll-off, and started into a rather more interesting turn.

The Gore-gruntas advance and promise to hold off the right flank of the skaven, allowing the Beast of Nurgle and Daemon Prince to run forward towards the catapults.






The Grinder shoots into the Doombull and finishes it off, then charges into a group of Minotaurs, only killing 1. The Orruk Brutes assault the Gors and Beastlord.



The Gore-gruntas melt away the Plague Monks and the Brutes kill off the Gors.



The retaliation is impressive. The Minotaurs take the Grinder below half health.



The Plague Monks inflict mortal wounds when dying, then attack back, taking out 1 Gore-grunta before running away due to battleshock.



Team Chaos, turn 2.


The other group of Plague Monks swarm the Gore-gruntas. The other group of Minotaurs charge the Grinder.



As expected, the Grinder dies.



The Gore-gruntas also die, with the last wounds taken away by the dying Plague Monks.



Team Chaos, turn 3.


They won the roll-off, leaving me in a very exposed position.

Plague Monks and a group of Minotaurs charge my Daemon Prince. The other group of Minotaurs charge in to help the Gors.



Both players choose the right flank, their combined might bringing my Daemon Prince down... to 1 wound. This is truly fortunate, as I manage to strike back into the Minotaurs.



The Orruks on the other flank have absolutely no problem dismantling the beastmen, since they attack first. The injured group of Minotaurs die before attacking.




Team C&D, turn 3.


The Megaboss charges in and kills off the Beastlord. The unengaged brutes advance towards my flank.



The Daemon Prince swings first and finishes off the Minotaurs. I did not manage to cast Mystic Shield, and the Daemon Prince goes down, battered by the Plague Monks. On the plus side, I get 4 Pink Horrors back in the Battleshock phase thanks to the icon bearer.




Team C&D, turn 4.


We won the roll-off, this finally swinging the balance in our favor. 

The Plaguebearers charge in, sealing the fate of the Plague Monks.



The Orruks advance behind the tower towards the catapults, having killed off the Bray Shaman.



Team Chaos concedes.

Conclusion

  • A fun and fast game, with a 1500 point 2v2 battle going down in a little over 2 hours.
  • We forgot to apply a lot of extra rules (Allegiance abilities, Triumph...), but we only did one thing wrong (multiple charges) and we had surprisingly few rules questions that needed looking up (again, related to charging).
  • The above two points are in stark contrast with Fantasy. In fact, the two games come off as  entirely different mindsets.
  • The core rules are very short, with all the exceptions contained in the ruleset of each unit. This means that you don't have to learn ALL the exceptions and special rules - only your own.
  • List building is dead simple, with most upgrades free and units that cannot be added to except in batches (e.g. you can't have a squad of 11 Plaguebearers - only 10 or 20).
  • We'll definitely play again!