Monday, June 27, 2016

Daemons vs Daemons, 25.06.2016

My first game in the tournament.

Mission: Tactical Escalation + Big Guns Never Tire, Hammer and Anvil Deployment. ETC rules

Points limit:  2000 points

Lists:

Chaos Daemons: 

Daemonic Incursion Detachment

  • Warpflame Host 
    • 6x 11-man Pink Horrors
    • 3x 3-man Flamers of Tzeentch
    • Herald, exalted locus of +1 spell strength, level 3 psyker
  • Demon Lord: Kairos Fateweaver
  • Demon Lord: Lord of Change with the Impossible Robe, 2x Greater Reward, 1x Lesser Reward, lvl 3 Psyker, warlord
  • Auxiliary: 5-man Chaos Furies

Combined Arms Detachment

  • 2x Nurglings
  • 2x Herald of Tzeentch on Disk. Level 3 psykers (Portalglyph, Grimoire of True Names)
  • Aegis Defense Line with Comms Relay
This was my list with the usual everything-is-a-pink-horror proxies.

Chaos Daemons: Daemonic Incursion Detachment

  • Tallyband
    • 2x 10-man Plaguebearers
    • 5x 3-base Nurglings
    • Herald with locus of Feel no Pain
  • Infernal Tetrad
    • Khorne Prince: Armor of Scorn, wings
    • Slaanesh Prince: armor, wings, Grimoire of True Names
    • Nurgle Prince: armor, wings, Corruption
    • Tzeentch Prince: the Impossible Robe, level 3 Psyker, warlord
  • Forgehost
    • 3x Soul Grinder, Daemon of Khorne, Phlegm Bombardment

Deployment

I got to deploy and go first. I placed my ADL in front of the Horrors, then spread them nicely to cover the most ground with Cursed Earth. The two Daemon Lords are at the flanks, and the Heralds are scattered about, attached to Horrors squads. The Nurglings infiltrated as far ahead as possible.


On the other side, the Grinders and the Princes are spread out. The Herald is in the middle, giving the 12" FnP bubble to the Plaguebearers. The Nurglings are spread out, infiltrating where ever possible.



Chaos Daemons (me), turn 1.

I flew ahead with Kairos and tried to spread around some damage. I killed some Nurglings, but didn't manage to hurt the big guys. Not even with Prismatic Gaze.


Chaos Daemons (opponent), turn 1.

Kairos was an excellent bait. The Slaanesh prince used the Grimoire on him (mitigating my own Grimoire), then 2 Princes flew over to Vector Strike. I got a wound - and now his CC Princes were flying for at least 1 turn. Also, all the Grinders shot at Kairos, with no additional wounds. Staff of Tomorrow saves the grounding test.


Everything advances on the right flank. The Nurgle Prince wipes out my Nurglings for First Blood.



Chaos Daemons (me), turn 2.

The Lord of Change jumps forward, intent on pushing back this flank.


On the far side, Daemonettes are summoned to hold the objective.

All my reserves come in, most of them disastrously.
The Furies try to land on a back objective, but scatter off and cannot run to hold it. All the Flamers scatter off and are not able to inflict maximum damage. One squad mishaps are placed by the opponent behind the far Soul Grinder for an easy killpoint.



Kairos flies off the table, but not before causing some havoc. I manage a D-shot on his Warlord, taking off 3 wounds.



The Lord of Change faces off against the Nurgle Prince. They mostly talk about their lives and work instead of causing damage.


Chaos Daemons (opponent), turn 2.


The Furies die to Phlegm, but unexpectedly cause a lot of damage. The colored Grinder steps into tanglewire, trips and gets immobilized.



The Princes on the far side land and get ready to wipe out the Daemonettes. 


All my Flamers get either wiped out or bogged down in combat. They hold unexpectedly well and tarpit a group of Plaguebearers for a couple of rounds.


"Epic" duel continues at a rate of 1 wound/combat phase.
My center Nurglings get charged, but heroically hold out.


Chaos Daemons (me), turn 3.


Kairos flies back on and snipes the Slaanesh Prince with a well placed D-shot.
The Daemonettes assault the Khorne Prince, holding him off for the newly summoned Bloodcrushers to kill off in the next round.


Two squads of Pink Horrors join the combat to help out the Nurglings by flailing about helplessly. Some wounds are inflicted on both sides with no clear winner.



Chaos Daemons (opponent), turn 3.

More Nurglings and the Herald join the middle combat. It looks like it will go on forever.


The Daemonettes hold off the Khorne Prince for another round.
Hilariously, the Tzeentch Prince kills himself with Perils of the Warp.
The Lord of Change finally mans up and kills the Nurgle Prince.
Observe the Flamers still holding off the Plaguebearers between the hills and the ruins.





Chaos Daemons (me), turn 4.

Until this point, we were mostly equal in points and kill points, but the tide was already turning in my favor with two Princes already dead and one Grinder out of comission. In this turn, the Bloodcrushers assaulted and killed off the Khorne Prince, and the Lord of Change joined the middle combat, killed a lot of Nurglings and the rest died to Daemonic Instability.

We played another turn but no more notable stuff happened. I scored more points by virtue of table control.


Final score: 16-4 in my favor.

I did not think that the Infernal Tetrad would do much, without being fully kitted out with Psychic powers and random Gifts.  They didn't actually do more than threaten my own field and thus keeping me back, allowing the Tallyband to advance unhindered. However, this was enough to maintain an even score right until the point the Princes started dropping.

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