Wednesday, June 8, 2016

Daemons vs Tyranids, 07.06.2016

We continued our preparation for the tournament.

Mission: Contact Lost + Crusade, Hammer and Anvil Deployment. ETC rules

Points limit:  2000 points

Lists:

Chaos Daemons: 

Daemonic Incursion Detachment

  • Warpflame Host 
    • 5x 11-man Pink Horrors, 2x Cursed Earth, 2x Posession, Summoning
    • 2x 3-man Flamers of Tzeentch
    • 2x Exalted Flamer
    • Herald on Disk, exalted locus of +1 spell strength, level 3 psyker, rolled on Change
  • Demon Lord: Kairos Fateweaver
  • Demon Lord: Lord of Change (Staff of Change, reroll invulnerables, Greater Etherblade, level 3 Psyker, the Impossible Robe), Warlord (Soul Blaze on melee attacks)
  • Auxiliary: 5-man Chaos Furies

Combined Arms Detachment

  • 2x Nurglings
  • Herald of Tzeentch on Disk. Level 3 psyker. Divination, Grimoire of True Names
  • Herald of Tzeentch on Disk. Level 2 psyker. Divination, Portalglyph
  • Aegis Defense Line, Icarus Lascannon
I've reduced the number of Pink Horrors. 99 of them is a logistical nightmare. I've got the ADL instead, for some 2+ go to ground cover saves, rerolling 1s for the Horrors. 

Tyranids:

Living Artillery Node

  • 3-man Warriors with 1 Venom Cannon
  • 3-man Biovores
  • Exocrine

Leviathan Detachment

  • 3x Flying Hive Tyrants, twin linked Devourers with Brainleech Worms, Electroshock Grubs, level 2 Psykers, one is the Warlord
  • 2x Venomthrope
  • 2x Termagaunts 13-man and 14-man with Fleshborers
  • Children of Cryptus
    • 8 Genestealers with the Spawn of Cryptus
  • 2x Carnifex with twin linked Devourers with Brainleech Worms
  • 3-man Zoanthropes with Neurothrope

Deployment

I won the rolloff, so I deployed first and went first.


Kairos on the left, Lord of Change on the right. Pink Horrors in the middle, with the Heralds and the Exalted Flamers attached. Lascannon is represented by a Plaguebearer model (let's assume he throws poop at the speed of light). Flamers and Furies in Deep Strike Reserve. Nurglings infiltrate.


Counter deployment. The only proxy is one Wraithlord that stands in for a Hive tyrant. Genestealers outflank.

With the Nurglings neatly placed in ruins, let's proceed to turn 1.

Chaos Daemons, turn 1.

I neatly forgot to take pictures. Anyway, I failed the Grimoire (twice). So I flew Kairos ahead, killed some Gaunts with psychics, then flew off the table. The Lord of Change did the same, staying in convenient Cursed Earth range. I got some Pink Horrors out of the Portalglyph, then summoned another group, then exchanged one existing group for a Lord of Change through Posession.
Scored 1 point.

Tyranids, turn 1.


Everything advances.


I find myself too close for comfort with a lot of bugs. The Demon Lord shrugs off some shooting, but some Pink Horrors die to Biovore barrage.


No point scored.

Chaos Daemons, turn 2.

Time for bad decisions! Let's fly the Lord of Change directly into the Shadow in the Warp!


I tried to Deep Strike the Flamers so as to kill the Warriors and/or the Biovores. Both squads scattered off-target. Furies misshapped and went to ongoing reserves. The Lord of Change summoned more Flamers to kill off a Zoanthrope and hold objective 1.


Kairos flies on to the board and casts Invisibility onto the Lord of Change.
Some points scored and some models picked off, but no First Blood.

Tyranids, turn 2.



The Hive Tyrands fly dangerously close.


The Flamers get Spirit Leech'd.


The Lord of Change eats lots of shots. Rerolling 3+ fails hard. Then dies to the leadership test due to Shadow in the Warp.
Did I mention that I forgot to cast the Grimoire on Kairos? Two Hive Tyrants focus him off, and he dies.


I am now Greater Demon-less and Warlord-less.
In the top right corner, the Warriors have also annihilated a squad of Flamers.

Chaos Daemons, turn 3.


I tried to salvage the mess I put myself in. Misfortune + lots of Flickering Fire + failed Grounding Test + charge by a squad of Horrors = dead Hive Tyrant.


Furies hold unto the Objective.
Both Nurglings charge Gaunts. One squad wins with only 1 Gaunt getting away. The other squad fails horribly, remaining with 1 model at 1 wound.
The remaining Flamers toast the Warriors. 1 model remains at 1 wound.

Tyranids, turn 3.



The Tyrants fly over the Defense Line and shoot down a lot of Pink Horrors.


The state of the board at the end of turn 3.

By this time, it was already 10 PM, so I conceded (being left behind in kill points) and went home.

Did I actually learn anything?

  • ETC rules make no fun for Daemons. Summoning (especially Sacrifice) awards lots of free killpoints to the enemy. Board control does not count for that much if you can only score 2 objectives per turn.
  • DO. NOT. FORGET. THE. GRIMOIRE.
  • The Lascannon was useless. So were the Exalted Flamers. I didn't get to use the defense line itself either, but I can see it as useful when facing lots of bolter fire.
  • Overall, the list has potential. Then again, so did last week's.

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