Character death
When a Character model is reduced to 0 wounds (after any FNP rolls have been made) then roll on the following table. A natural roll of 1 is always treated as a 1, even with modifiers. The character is then considered to be at 1 wound remaining.
If a model receives more wounds than just the one that brought it to 0 wounds, then roll a number of d6s equal to how many wounds it received and take the highest result.
d6
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Effect
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1
|
Model shakes off the damage.
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2-3
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Minor Wounds. Add one Wound token to the model.
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4-5
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Stunned. Add two Wound tokens to the model.
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6-7
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Stunned and Knocked Down. Add three Wound tokens to the model.
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8
|
Out of the fight. Lay face down. Cannot take any actions unless healed. Once healed model is Knocked Down. Add three wound tokens to the model.
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Modifiers: Per Wound token: +1
Stunned: -1 hit rolls until end of next turn.
Knocked Down: Must use Movement phase to stand up, and can’t take any actions while down.
If a character is out of action at the end of a battle, roll on the following table:
2d6
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Effect
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2-5
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Unconscious, but ok. Remove all wound tokens.
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6-7
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Minor wounds. Model starts at -1 W and with two Wound tokens in next game.
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8-9
|
Major wounds. Model starts at -2 W and with four Wound tokens in next game.
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10+
|
Dead.
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Remember that this is Narrative Play and you can use CPs after the game for rerolls (assuming that you have any).
Character upgrades
At the end of any battle, you receive a number of rewards points, as follows:
Outcome
|
Reward points
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Major defeat
|
1
|
Minor defeat
|
2
|
Minor victory
|
3
|
Major victory
|
4
|
This is in addition to any other effect the outcome has on the campaign.
A number of secondary objectives may confer additional reward points.
Reward points may be used after any battle to upgrade the characters who participated in that battle, after resolving any rolls on the Character Death Table..
Reward points may be stashed indefinitely.
Any character that has not received any upgrades is considered to be level 0. Each level costs the same number of reward points, stacking. E.g. upgrading a character from level 0 to level 3 after a battle costs 1 + 2 + 3 = 6 reward points.
Any sergeant that accomplishes a suitably heroic deed (as agreed upon by the player and GM) receives +1 W at the end of the battle and is considered a level 0 character for the purposes of the campaign rules e.g. receives wound tokens which can be healed by the apothecary and can be upgraded. The model does not receive the Character keyword - it is still part of a unit which can be targeted normally by shooting attacks.
Character upgrade tables
Captain on Bike
Level
|
Effect
|
1
|
Hammer of Wrath: When charging, do D3 MW on 4+.
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2
|
Aura of Command: Aura abilities extend to 12”.
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3
|
Unstoppable: -1 to roll on the Injury table. Result counts as one bracket lower on Character Death table.
|
4
|
Strategic Mind: When CP are used regain them on a 5+.
|
5
|
Rites of Battle: You can re-roll failed hit rolls made for friendly <CHAPTER> units within 12" of this model.
|
Captain in Gravis Armor
Level
|
Effect
|
1
|
Superior Creation: +1 W and +1 A
|
2
|
Aura of Command: Aura abilities extend to 12”.
|
3
|
Unstoppable: -1 to roll on the Injury table. Result counts as one bracket lower on Character Death table.
|
4
|
Strategic Mind: When CP are used regain them on a 5+.
|
5
|
Rites of Battle: You can re-roll failed hit rolls made for friendly <CHAPTER> units within 12" of this model.
|
Librarian
Librarians know 2 powers from the Librarius discipline, which cannot be changed during the campaign.
Level
|
Effect
|
1
|
Can manifest one additional psychic power.
|
2
|
+1 to Deny the Witch rolls.
|
3
|
Learn a new psychic power.
|
4
|
+1 to Psychic Tests.
|
5
|
Deny the Witch extended to 36”
|
Apothecary
Updated rules for the Apothecary. Update Narthecium to read “...regains D3 lost wounds OR removes D6 wound tokens...”
Level
|
Effect
|
1
|
Close Combat attacks always wound on 2+ unless targeting vehicles.
|
2
|
Narthecium range increased to 6”.
|
3
|
Narthecium heals +1 wound
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4
|
When used on an out of action character, the Narthecium removes +2 wound tokens.
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5
|
Can use Narthecium twice per turn (but not the same model)
|
Lieutenant
Level
|
Effect
|
1
|
Choose: Can shoot twice if doesn’t move (including Pistols in close combat) OR +1 A when charging
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2
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Tactical Deployment: 6” Aura. +1 to Armour Saves when in cover.
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3
|
Choose: Can Fall Back and Shoot OR +1 S when charging.
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4
|
Aura of Command: Aura abilities extend to 12”.
|
5
|
Auxiliary Strategist. Gain D3 CPs before the battle.
|
Techmarine
Level
|
Effect
|
1
|
Master crafted weapons. All weapons gain 1 better AP.
|
2
|
Fortify. Choose a ruin within your deployment zone to give an additional +1 to armor saves.
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3
|
Superior artifice. All weapons gain +1 damage.
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4
|
Precision auguries. Choose a ruin within your enemy deployment zone to no longer give +1 to saves. If a shooting attack would already ignore the cover, it gains 1 better AP instead.
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5
|
Avatar of the Machine God. Blessing of the Omnissiah range increases to 3” and can be used twice per turn (but not the same model)
|
Sergeant
Level
|
Effect
|
1
|
Veteran Sergeant. +1 WS +1BS +1Ld
|
2
|
Tactical Sergeant: Squad can fall back and shoot.
Devastator Sergeant: Squad ignores penalty for moving with heavy weapons.
Assault Sergeant: Squad can fall back and charge.
Scout Sergeant: Squad can redeploy anywhere on the table more than 9” away from enemies instead of moving in the movement phase, if not locked in combat.
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3
|
Relayed Orders. The squad is affected by a Character’s aura if the Sergeant can trace LoS to that Character, even if out of range for the aura.
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