The agents touched down in their rickety Aquila lander[1] and were met by the local enforcer, an older woman called Rashida. She brought them up to speed on the local state of affairs[2] and they witnessed the evening's feeding time - the refugees crowding outside the wall, and the villagers throwing them some scraps. They quickly identified two gangs that stood out: the Water Bringers (who are said to be harboring the Saint) and the Deluge (who Rashida knows to be the most violent gangers in the shanty town). I expected the agents to jump into the action, but they had other ideas.
Documenting the winding journey from beginning wargaming and PnP RPG-s, through low budget solutions, to a growing collection of painted miniatures and a veritable chronicle of games and campaigns.
Monday, November 30, 2020
Thursday, November 26, 2020
Painting tormented skeletons in green flames
Introduction
Converting a techmarine with scratch-built servo arms
Introduction
Sunday, November 22, 2020
M.A.G.U.S. - Dwarves and dragons, part 2
Preamble
After a mere 9 months of hiatus (thanks Corona!) the MAGUS crew reassembled! Our initial plan was to meet face to face, but that changed real fast as the number of COVID-infections grew. Not to mention our kids bringing home all sorts of things from kindergarten. We decided to have the game night online, on good old roll20.
Thursday, November 19, 2020
Repainting a skull faced D6
To cut it short, a friend gifted this to me. It looks awful. I decided to improve upon it...
Creating statues/terrain for Warhammer 40k and AoS
Introduction
Monday, November 16, 2020
Graveyard Shift: The end. Transition to Rain of Mercy
The session started off with the agents as rather passive spectators, as the scene of battle wound down. The interrogator shut down the last remaining arco-flagellant, then sedated Sister Palmulata and sealed her wound. The agents gathered her (and her arm) and placed her on a makeshift bed. As the interrogator went to check on the pilot servitors, the agents rummaged around the ship for healing supplies and regrouped to recover their wounds.
Thursday, November 12, 2020
Painting Bloodreavers
Introduction
Bloodreavers skin enhancements
Introduction
Monday, November 9, 2020
Dungeon of the Mad Mage: Bad touch
After getting our hopes up of starting early, we started even later than usual. At least we progressed through more rooms than last time, which had been pathetic even by our standards.
But cut the pleasantries.
We marched into the room where my flying invisible owl had previously noticed dog sized insectoid monsters eating a rusty helmet, and killed them dead.
Thursday, November 5, 2020
Painting the Skull Altar
Introduction
Monday, November 2, 2020
October review & November goals
Looking at last month's dejected review... wow.
Gaming wise, October was as golden as the good old days! Not only did the usual suspects (D&D and W&G) march on, but we restarted MAGUS (online!) and I got 2 games of Warhammer in. Of course, COVID is back with a vengeance and face-to-face stuff are done for a while, but I had a blast with what I could. I don't expect anything except the usual online sessions to go down in November.
Painting wise, it also went incredibly well. That feeling is due to 1) I finished all 20 Bloodreavers! Skin enhancements and all! 2) I got a lot of small commission projects done. For November, I want to start working on my submission for the TGH December Painting Competition and mow through as much of the remaining commission jobs as possible.
Graveyard Shift: Daemons and heresy
The agents started off in the still burning chamber below the mausoleum. After some debate whether to rest there[1], they opened the door into the true crypt. There they found scenes of unimaginable heresy: the walls were carved with reliefs of humans trading with xenos. They looked around with hate and disgust, and could barely ward off the corruption emanating from the room.[2] Thrakus kicked the sarcophagus in frustration, only to reveal a rotten corpse holding the Revelator.