After my foray into a Tully cavalry list during our local tournament, I thought of further exploring this option. I disliked the small number of units so I included Grey Wind. For lists and score here's the link, but spoiler: it did not go well. Across from me is a standard Lannister/Clegane list with both Clegane brothers and Bronn with the crossbowmen.
Documenting the winding journey from beginning wargaming and PnP RPG-s, through low budget solutions, to a growing collection of painted miniatures and a veritable chronicle of games and campaigns.
Monday, July 29, 2024
Thursday, July 25, 2024
Monday, July 22, 2024
Chaos Space Marines vs Imperial Knights, 18.07.2024
I successfully got some Raptors assembled and painted in Night Lords colors, so I decided to try out the Dread Talons detachment for my first Pariah Nexus game of Terraform. In keeping with the theme, I opted for close range units that would trigger the battle shocks tests as much as possible. Unfortunately for the army, I was up against Knights. Nevertheless, I gave it my best shot.
Thursday, July 18, 2024
Painting (and basing) Lannister characters
Along with the Halberdiers, I got two characters to paint, and a load of already painted characters to base.
Monday, July 15, 2024
Romanian ASOIAF Nationals, 06.07.2024
My eternal opponent and commission provider decided to organize a real ASOIAF tournament - in fact, the first edition of the nationals. We were hit by indecision and delays, as the communication with CMON started late, and turnaround was slow. However, they did send some prizes, which was awesome in itself.
Due to the delays and late announcement, as well as close to no interest locally, we only had 4 players. We went to my usual haunt, the Guild Hall, and rocked out during a Saturday afternoon. Squeezing in 3 games, everybody played everybody. Spirits were high and the competition was fierce.
In the end, to my big surprise (as I had lost my third game), the system proclaimed me as winner. We had about 4 prizes, and decided to divvy them out round robin style. Obviously, I picked the Free Folk box.
We tidied up and went out for a beer, relaxing a bit after a long but fun day's worth of gaming.
Free Folk vs Lannisters, 06.07.2024
For my third and final game, I played against my eternal nemeses, the Lannisters. In fact, the scenario was identical to our training game, except the cavalry got switched out to knights.
Free Folk vs Martells, 06.07.2024
We disregarded the time constraints during the first game, so we had to rush the second one a bit. Another army I've never faced before, with completely different stats and abilities, but weirdly similar, extremely elite build.
Free Folk vs Baratheons, 06.07.2024
For the first game, I was still well rested, hence the loads of pictures. I was facing the Baratheons, something I've never seen before on the table. But I assumed that their elite build would play similarly to my eternal opponents, the Lannisters, and spread out accordingly to take as many objectives as I could.
Thursday, July 11, 2024
Painting the Contorted Epitome
Start with the Daemonette paintscheme - the more complex one, as this is a character. I have the same gripe with the light cloth color, but there's less fabric here, so whatever. I saw something similar to this mirror I don't remember where - but the idea stuck. The Mirror of Erised slaaneshi edition.
Painting an Infernal Enrapturess
Start with the Daemonette paintscheme - the more complex one, as this is a character. I kind of regret doing it, as the cloth fades into the skintone.
Monday, July 8, 2024
Masks of Nyarlathotep: Intro to Peru, part 3
We had cooked up a workable plan last time, but obviously we spent an hour rehashing it. It later turned out to be a good idea. So instead of me distracting Larkin at the chute while the others crawled out, we all crawled out together through the passage enlarged by Amos[1], while Jackson Elias lit up the puddle of fat.[2]
Masks of Nyarlathotep: Intro to Peru, part 2
After a short recap, as usual, we continued with our investigation. We trucked our way to Puno, then switched to donkeys. Archibald fumbled his altitude sickness resistance, but he managed, somehow. We made sure to keep watch at night, and sure enough, one of the donkeys got sucked dry. We left some equipment, then carried on, without any further clues.
Masks of Nyarlathotep: Intro to Peru, part 1
We met up in Lima, in a bar called Cortado[1]. Lucy, as the only Spanish speaker, rescued the other expedition members from being verbally assaulted by the proprietor, Ms Velazquez.
Call of Cthulhu: Masks of Nyarlathotep
We put the Golden Vault D&D 5E campaign on hold to play Call of Cthulhu 7th edition instead. The adventure module we are starting, called Masks of Nyarlathotep, is exactly 666 pages long. The intro part is about us joining an archeological expedition in Peru, in the year 1921.
After some preparation, we put together our investigator party:
- Amos Farwell, veteran of the Great War
- Archibald, brawler and mechanic
- Bruce Chang, cook, monk of shaolin
- Karl Schwarzkopf, scientist
- Lucy MacLean, dilletante
Thursday, July 4, 2024
Painting Contrast Daemonettes
Along/after the simple daemonettes, here's a slightly more complicated but still mostly Contrast-paint based color scheme for slaaneshi daemon skin. I've used this previously but never documented it properly. Thank the Warhipster for this video - I made slight changes and of course translated to Vallejo colors for highlights.
Painting simple Daemonettes
As I've been diving back into Age of Sigmar with Slaanesh, I decided on experimenting with Daemonette skin. I had some WarhammerTV videos saved from back when, but I couldn't stomach the idea of basecoating/layering/edge highlighting a horde of lesser demons. I randomly found this awesome tutorial, and decided to expand on it. I also found some white primed daemonettes in the closet. They were an eBay find primed black, as they are badly assembled and not properly cleaned beneath the primer. I just sprayed over white.
Monday, July 1, 2024
June review and July goals
June's gone and lots happened.
D&D went down the drain, even the ever faithful Dungeon of the Mad Mage campaign. I grew tired of lack of interest and punctuality. We are doing boardgames now instead, and I think a break will do us good.
The Golden Vault campaign is also on hold, and we started to play Call of Cthulhu 7E instead. It's terrific, I love it, hoping that my character survives the intro adventure. I will start publishing that soon as well.
Wargames went along nicely, though this is 40k and ASOIAF only. Nobody seems to want to play AoS with the new edition looming, and I forgot about the 1500 points local event last weekend. Alas, not much lost, I think. An ASOIAF tournament is coming along, which I'll attend for fun. Free Folk infantry hordes are quite enjoyable to play.
Hobby wise, I'm done with another batch of ASOIAF commissions, Free Folk this time. I'm also nearing completion with a squad or two of Chaos Marines - something new to try out during the next game. I'm just a couple squads away to accomplishing my yearly goal - in July!
But the biggest news is a rudimentary mastery over my airbrush. Whether a fluke or just accumulated experience, but I finally got it working almost as well as I hoped for priming and varnishing. I'm still mulling over whether I should pause painting and do mass priming instead, in preparation for the literal rainy days when spraying won't work.
Maybe.
Dungeon of the Mad Mage: Boss fight
Antrius allowed himself to be possessed by the ghost of Fidelio, paladin of Tyr. In exchange for killing the death tyrant Netherskull lurking in the middle of the level, Fidelio shared everything he knew about the level. As soon as Antrius rejoined his fellow adventurers[1], they recovered Brienne's magic hammer and headed straight towards the adamantium doors. With no way to breach them, the players then stalled, awaiting Ireth to enter the game. To give them something to do, I made them hear the moans of the 40 zombies hanging around the caverns. The zombies were quickly slaughtered.
Dungeon of the Mad Mage: Teleported... and burned
We continued down in the obstacle course, but now that I've read the level's rules again, I realized that 1) you can't continuously teleport and 2) there's a voiceover whenever something happens. So more footslogging this time.
Dungeon of the Mad Mage: Teleported!
Last time, I had set up a pretty good twist (or at least I'd like to think so). The goblins led the adventurers down to the next level, where they were greeted by Fire Giants sworn to Myrkul building a giant mecha-Halaster. The goblins gave over the ring, and the Fire Giant boss lady was excited to have control of the robots, possibly to speed up the construction process. I fully expected the party to battle the giants because Myrkul is our long-running mover/shaker of all evil in the realms. Instead, they... ran away. Sigh.