Bringing back the old Triumph and Treachery rules for a 3 player Free For All!
After some preliminary shots by the AdMech, I quickly proposed an alliance against the Knights, which was accepted. We then played a game of chicken for 3 rounds, showing nothing.
That is, until the end of turn 3, when the AdMech had to bring in their Lancer from reserves. No charge, though.
Battle round 4
We ball! The AdMech went first, charging in.
I then got to go, dropping in to take the center and barely shooting down the Knight Lancer.
Finally the Knights went, shooting down the AdMech Lancer. 7 points to me at the end of the round for holding the objective and killing a Warlord.
Battle round 5
The Knights went first, trying to kill my center troop and taking the objective. Well, they succeeded on both counts.
With only my Warlord Tempestor holding her ground.
I went second. I was ahead in points, so I decided to muck up the AdMech so they wouldn't interfere. All the scions jumped out and took out the tank as well as the sniper and a squad of Skitarii.
Finally, the AdMech went and retaliated against me.
Final score
7-5-0 to me.
This was a fun romp! With only 3 players, and two of us close to each other, an alliance was bound to sprout, and the day to be won by treachery.










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